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author | Laurent Ghigonis <laurent@p1sec.com> | 2012-11-04 20:12:12 +0100 |
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committer | Laurent Ghigonis <laurent@p1sec.com> | 2012-11-04 20:12:12 +0100 |
commit | 979c7879a307d136c50863735267a18e4f179e10 (patch) | |
tree | 4ae7372dae06aeab5db1f81fc769a11d4eb9b024 | |
parent | add "Elife slows down my e17" section (diff) | |
download | glouglou-979c7879a307d136c50863735267a18e4f179e10.tar.xz glouglou-979c7879a307d136c50863735267a18e4f179e10.zip |
add Future section
-rw-r--r-- | README | 9 |
1 files changed, 9 insertions, 0 deletions
@@ -31,3 +31,12 @@ to OpenGL in Composite > Rendering pannel * Reduce the size of the elife grid by modifying the source code, in src/elife_evas_smart.c at the definitions of NCELL_X and NCELL_Y + +Future +====== + +20:08 < loran> for the moment each cell is an evas_object. having the whole grid as one evas object and filling polygons manually (i'll take a look at seed + algorithm) might be faster, not sure +20:10 < loran> but if i can have opengl rendering for the background with composite module for example, then i will improve other parts of elife, like having cell + created on external events like new processes, packets blocked by firewall, ... +20:10 < loran> :p |