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authorMelissa Wen <mwen@igalia.com>2021-09-30 17:19:56 +0100
committerMelissa Wen <melissa.srw@gmail.com>2021-10-04 10:08:46 +0100
commite4165ae8304e5ea822fbe5909dd3be5445c058b7 (patch)
treea92f6714ef4300ffa40aaf20ed89cb63164ba4e2 /drivers/gpu/drm/v3d/v3d_drv.h
parentdrm/v3d: add generic ioctl extension (diff)
downloadlinux-e4165ae8304e5ea822fbe5909dd3be5445c058b7.tar.xz
linux-e4165ae8304e5ea822fbe5909dd3be5445c058b7.zip
drm/v3d: add multiple syncobjs support
Using the generic extension from the previous patch, a specific multisync extension enables more than one in/out binary syncobj per job submission. Arrays of syncobjs are set in struct drm_v3d_multisync, that also cares of determining the stage for sync (wait deps) according to the job queue. v2: - subclass the generic extension struct (Daniel) - simplify adding dependency conditions to make understandable (Iago) v3: - fix conditions to consider single or multiples in/out_syncs (Iago) - remove irrelevant comment (Iago) Signed-off-by: Melissa Wen <mwen@igalia.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Signed-off-by: Melissa Wen <melissa.srw@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/ffd8b2e3dd2e0c686db441a0c0a4a0181ff85328.1633016479.git.mwen@igalia.com
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_drv.h')
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index b900a050d5e2..b74b1351bfc8 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -19,15 +19,6 @@ struct reset_control;
#define GMP_GRANULARITY (128 * 1024)
-/* Enum for each of the V3D queues. */
-enum v3d_queue {
- V3D_BIN,
- V3D_RENDER,
- V3D_TFU,
- V3D_CSD,
- V3D_CACHE_CLEAN,
-};
-
#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
struct v3d_queue_state {
@@ -294,6 +285,21 @@ struct v3d_csd_job {
struct drm_v3d_submit_csd args;
};
+struct v3d_submit_outsync {
+ struct drm_syncobj *syncobj;
+};
+
+struct v3d_submit_ext {
+ u32 flags;
+ u32 wait_stage;
+
+ u32 in_sync_count;
+ u64 in_syncs;
+
+ u32 out_sync_count;
+ struct v3d_submit_outsync *out_syncs;
+};
+
/**
* __wait_for - magic wait macro
*