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psdcolor.coffee

Tons of color conversion functions. Borrowed directly from CamanJS.

PSD.PSDColor = class PSDColor

Converts the hex representation of a color to RGB values. Hex value can optionally start with the hash (#).

@param   String  hex   The colors hex value
@return  Array         The RGB representation
  @hexToRGB: (hex) ->
    hex = hex.substr(1) if hex.charAt(0) is "#"
    r = parseInt hex.substr(0, 2), 16
    g = parseInt hex.substr(2, 2), 16
    b = parseInt hex.substr(4, 2), 16

    r: r, g: g, b: b

  @rgbToHex: (c) ->
    if arguments.length is 1
      m = /rgba?\((\d+), (\d+), (\d+)/.exec(c)
    else
      m = Array.prototype.slice.call(arguments)
      m.unshift(0)

    if m then '#' + ( m[1] << 16 | m[2] << 8 | m[3] ).toString(16) else c

Converts an RGB color to HSL. Assumes r, g, and b are in the set [0, 255] and returns h, s, and l in the set [0, 1].

@param   Number  r   Red channel
@param   Number  g   Green channel
@param   Number  b   Blue channel
@return              The HSL representation
  @rgbToHSL: (r, g, b) ->
    r /= 255
    g /= 255
    b /= 255

    max = Math.max r, g, b
    min = Math.min r, g, b
    l = (max + min) / 2

    if max is min
      h = s = 0
    else
      d = max - min
      s = if l > 0.5 then d / (2 - max - min) else d / (max + min)
      h = switch max
        when r then (g - b) / d + (if g < b then 6 else 0)
        when g then (b - r) / d + 2
        when b then (r - g) / d + 4
      
      h /= 6

    h: Util.round(h, 3), s: Util.round(s, 3), l: Util.round(l, 3)

Converts an HSL color value to RGB. Conversion formula adapted from http://en.wikipedia.org/wiki/HSLcolorspace. Assumes h, s, and l are contained in the set [0, 1] and returns r, g, and b in the set [0, 255].

@param   Number  h       The hue
@param   Number  s       The saturation
@param   Number  l       The lightness
@return  Array           The RGB representation
  @hslToRGB: (h, s, l) ->
    if s is 0
      r = g = b = l
    else
      q = if l < 0.5 then l * (1 + s) else l + s - l * s
      p = 2 * l - q
      
      r = @hueToRGB p, q, h + 1/3
      g = @hueToRGB p, q, h
      b = @hueToRGB p, q, h - 1/3

    r *= 255
    g *= 255
    b *= 255

    r: Math.round(r), g: Math.round(g), b: Math.round(b)

Converts from the hue color space back to RGB

  @hueToRGB: (p, q, t) ->
    if t < 0 then t += 1
    if t > 1 then t -= 1
    if t < 1/6 then return p + (q - p) * 6 * t
    if t < 1/2 then return q
    if t < 2/3 then return p + (q - p) * (2/3 - t) * 6
    return p

Converts an RGB color value to HSV. Conversion formula adapted from http://en.wikipedia.org/wiki/HSVcolorspace. Assumes r, g, and b are contained in the set [0, 255] and returns h, s, and v in the set [0, 1].

@param   Number  r       The red color value
@param   Number  g       The green color value
@param   Number  b       The blue color value
@return  Array           The HSV representation
  @rgbToHSV: (r, g, b) ->
    r /= 255
    g /= 255
    b /= 255

    max = Math.max r, g, b
    min = Math.min r, g, b
    v = max
    d = max - min

    s = if max is 0 then 0 else d / max

    if max is min
      h = 0
    else
      h = switch max
        when r then (g - b) / d + (if g < b then 6 else 0)
        when g then (b - r) / d + 2
        when b then (r - g) / d + 4

      h /= 6

    h: h, s: s, v: v

Converts an HSV color value to RGB. Conversion formula adapted from http://en.wikipedia.org/wiki/HSVcolorspace. Assumes h, s, and v are contained in the set [0, 1] and returns r, g, and b in the set [0, 255].

@param   Number  h       The hue
@param   Number  s       The saturation
@param   Number  v       The value
@return  Array           The RGB representation
  @hsvToRGB: (h, s, v) ->
    i = Math.floor h * 6
    f = h * 6 - i
    p = v * (1 - s)
    q = v * (1 - f * s)
    t = v * (1 - (1 - f) * s)

    switch i % 6
      when 0
        r = v
        g = t
        b = p
      when 1
        r = q
        g = v
        b = p
      when 2
        r = p
        g = v
        b = t
      when 3
        r = p
        g = q
        b = v
      when 4
        r = t
        g = p
        b = v
      when 5
        r = v
        g = p
        b = q

    Util.clamp {r: r * 255, g: g * 255, b: b * 255}, 0, 255

Converts a RGB color value to the XYZ color space. Formulas are based on http://en.wikipedia.org/wiki/SRGB assuming that RGB values are sRGB.

Assumes r, g, and b are contained in the set [0, 255] and returns x, y, and z.

@param   Number  r       The red color value
@param   Number  g       The green color value
@param   Number  b       The blue color value
@return  Array           The XYZ representation
  @rgbToXYZ: (r, g, b) ->
    r /= 255
    g /= 255
    b /= 255

    if r > 0.04045
      r = Math.pow((r + 0.055) / 1.055, 2.4)
    else
      r /= 12.92

    if g > 0.04045
      g = Math.pow((g + 0.055) / 1.055, 2.4)
    else
      g /= 12.92

    if b > 0.04045
      b = Math.pow((b + 0.055) / 1.055, 2.4)
    else
      b /= 12.92

    x = r * 0.4124 + g * 0.3576 + b * 0.1805;
    y = r * 0.2126 + g * 0.7152 + b * 0.0722;
    z = r * 0.0193 + g * 0.1192 + b * 0.9505;
  
    x: x * 100, y: y * 100, z: z * 100

Converts a XYZ color value to the sRGB color space. Formulas are based on http://en.wikipedia.org/wiki/SRGB and the resulting RGB value will be in the sRGB color space. Assumes x, y and z values are whatever they are and returns r, g and b in the set [0, 255].

@param   Number  x       The X value
@param   Number  y       The Y value
@param   Number  z       The Z value
@return  Array           The RGB representation
  @xyzToRGB: (x, y, z) ->
    x /= 100
    y /= 100
    z /= 100

    r = (3.2406  * x) + (-1.5372 * y) + (-0.4986 * z)
    g = (-0.9689 * x) + (1.8758  * y) + (0.0415  * z)
    b = (0.0557  * x) + (-0.2040 * y) + (1.0570  * z)

    if r > 0.0031308
      r = (1.055 * Math.pow(r, 0.4166666667)) - 0.055
    else
      r *= 12.92

    if g > 0.0031308
      g = (1.055 * Math.pow(g, 0.4166666667)) - 0.055
    else
      g *= 12.92

    if b > 0.0031308
      b = (1.055 * Math.pow(b, 0.4166666667)) - 0.055
    else
      b *= 12.92

    Util.clamp {r: r * 255, g: g * 255, b: b * 255}, 0, 255

Converts a XYZ color value to the CIELAB color space. Formulas are based on http://en.wikipedia.org/wiki/Labcolorspace The reference white point used in the conversion is D65. Assumes x, y and z values are whatever they are and returns L, a and b* values

@param   Number  x       The X value
@param   Number  y       The Y value
@param   Number  z       The Z value
@return  Array           The Lab representation
  @xyzToLab: (x, y, z) ->
    whiteX = 95.047
    whiteY = 100.0
    whiteZ = 108.883

    x /= whiteX
    y /= whiteY
    z /= whiteZ

    if x > 0.008856451679
      x = Math.pow(x, 0.3333333333)
    else
      x = (7.787037037 * x) + 0.1379310345
  
    if y > 0.008856451679
      y = Math.pow(y, 0.3333333333)
    else
      y = (7.787037037 * y) + 0.1379310345
  
    if z > 0.008856451679
      z = Math.pow(z, 0.3333333333)
    else
      z = (7.787037037 * z) + 0.1379310345

    l = 116 * y - 16
    a = 500 * (x - y)
    b = 200 * (y - z)

    l: l, a: a, b: b

Converts a L, a, b* color values from the CIELAB color space to the XYZ color space. Formulas are based on http://en.wikipedia.org/wiki/Labcolorspace

The reference white point used in the conversion is D65. Assumes L, a and b* values are whatever they are and returns x, y and z values.

@param   Number  l       The L* value
@param   Number  a       The a* value
@param   Number  b       The b* value
@return  Array           The XYZ representation
  @labToXYZ: (l, a, b) ->
    y = (l + 16) / 116
    x = y + (a / 500)
    z = y - (b / 200)

    if Math.pow(x, 3) > 0.008856
      x = Math.pow(x, 3)
    else
      x = (x - 16 / 116) / 7.787
  
    if Math.pow(y, 3) > 0.008856
      y = Math.pow(y, 3)
    else
      y = (y - 16 / 116) / 7.787
  
    if Math.pow(z, 3) > 0.008856
      z = Math.pow(z, 3)
    else
      z = (z - 16 / 116) / 7.787

D65 reference white point

    x: x * 95.047, y: y * 100.0, z: z * 108.883

  @labToRGB: (l, a, b) ->
    xyz = @labToXYZ(l, a, b)
    Util.clamp @xyzToRGB(xyz.x, xyz.y, xyz.z), 0, 255

Convers CMYK color to RGB. This is not quite as accurate as what Photoshop actually uses, becasue Photoshop converts using LAB color, which takes into consideration the monitor white point.

  @cmykToRGB: (c, m, y, k) ->
    r = (65535 - (c * (255 - k) + (k << 8))) >> 8
    g = (65535 - (m * (255 - k) + (k << 8))) >> 8
    b = (65535 - (y * (255 - k) + (k << 8))) >> 8

    Util.clamp {r: r, g: g, b: b}, 0, 255

  @rgbToColor: (r, g, b) -> @argbToColor(255, r, g, b)
  @argbToColor: (a, r, g, b) ->
    (alpha << 24) | (r << 16) | (g << 8) | b

  @hsbToColor: (h, s, b) -> @ahsbToColor 255, h, s, b
  @ahsbToColor: (alpha, hue, saturation, brightness) ->
    if saturation is 0
      b = g = r = 255 * brightness
    else
      if brightness <= 0.5
        m2 = brightness * (1 + saturation)
      else
        m2 = brightness + saturation - brightness * saturation

      m1 = 2 * brightness - m2
      r = @hueToColor hue + 120, m1, m2
      g = @hueToColor hue, m1, m2
      b = @hueToColor hue - 120, m1, m2

    @argbToColor alpha, r, g, b

  @hueToColor: (hue, m1, m2) ->
    hue %= 360
    if hue < 60
      v = m1 + (m2 - m1) * hue / 60
    else if hue < 180
      v = m2
    else if hue < 240
      v = m1 + (m2 - m1) * (240 - hue) / 60
    else
      v = m1

    v * 255

  @cmykToColor: (cyan, magenta, yellow, black) ->
    r = 1 - (cyan * (1 - black) + black) * 255
    g = 1 - (magenta * (1 - black) + black) * 255
    b = 1 - (yellow * (1- black) + black) * 255

    r = Util.clamp r, 0, 255
    g = Util.clamp g, 0, 255
    b = Util.clamp b, 0, 255

    @rgbToColor r, g, b

  @labToColor: (l, a, b) -> @alabToColor(255, l, a, b)
  @alabToColor: (alpha, lightness, a, b) ->
    xyz = @labToXYZ(lightness, a, b)
    @axyzToColor alpha, xyz.x, xyz.y, xyz.z

  @axyzToColor: (alpha, x, y, z) ->
    rgb = @xyzToRGB(x, y, z)
    @argbToColor alpha, rgb.r, rgb.g, rgb.b

  @colorSpaceToARGB: (colorSpace, colorComponent) ->
    switch colorSpace
      when 0
        dstColor = @rgbToColor colorComponent[0],
          colorComponent[1], colorComponent[2]
      when 1
        dstColor = @hsbToColor colorComponent[0],
          colorComponent[1] / 100.0, colorComponent[2] / 100.0
      when 2
        dstColor = @cmykToColor colorComponent[0] / 100.0,
          colorComponent[1] / 100.0, colorComponent[2] / 100.0,
          colorComponent[3] / 100.0
      when 7
        dstColor = @labToColor colorComponent[0],
          colorComponent[1], colorComponent[2]
      else
        dstColor = 0x00FFFFFF

    dstColor