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psdimage.coffee

A PSDImage stores parsed image data for images contained within the PSD, and for the PSD itself.

class PSDImage
  COMPRESSIONS =
    0: 'Raw'
    1: 'RLE'
    2: 'ZIP'
    3: 'ZIPPrediction'

  channelsInfo: [
    {id: 0},
    {id: 1},
    {id: 2},
    {id: -1}
  ]

  constructor: (@file, @header) ->
    @numPixels = @getImageWidth() * @getImageHeight()
    @numPixels *= 2 if @getImageDepth() is 16
    
    @calculateLength()
    @channelData = new Uint8Array(@length)

    @startPos = @file.tell()
    @endPos = @startPos + @length

    @pixelData = []

  calculateLength: ->
    @length = switch @getImageDepth()
      when 1 then (@getImageWidth() + 7) / 8 * @getImageHeight()
      when 16 then @getImageWidth() * @getImageHeight() * 2
      else @getImageWidth() * @getImageHeight()

    @channelLength = @length # in bytes
    @length *= @getImageChannels()

  parse: ->
    @compression = @parseCompression()

ZIP compression isn't implemented yet. Luckily this is pretty rare. Still, it's a TODO.

    Log.debug "Image size: #{@length} (#{@getImageWidth()}x#{@getImageHeight()})"

    if @compression in [2, 3]
      Log.debug "ZIP compression not implemented yet, skipping."
      return @file.seek @endPos, false

    @parseImageData()

  skip: ->
    Log.debug "Skipping image data"
    @file.seek @length

  parseCompression: -> @file.readShortInt()

  parseImageData: ->
    Log.debug "Image compression: id=#{@compression}, name=#{COMPRESSIONS[@compression]}"

    switch @compression
      when 0 then @parseRaw()
      when 1 then @parseRLE()
      when 2, 3 then @parseZip()
      else
        Log.debug "Unknown image compression. Attempting to skip."
        return @file.seek @endPos, false

    @processImageData()

Parse the image data as raw pixel values. There is no compression used here.

  parseRaw: (length = @length) ->
    Log.debug "Attempting to parse RAW encoded image..."
    @channelData[i] = @file.read(1)[0] for i in [0...length]

    return true

Parse the image with RLE compression. This is the same as the TIFF standard format. Contains the scanline byte lengths first, then the actual encoded image data.

  parseRLE: ->
    Log.debug "Attempting to parse RLE encoded image..."

RLE stores the scan line byte counts in the first chunk of data

    @byteCounts = @getByteCounts()

    Log.debug "Read byte counts. Current pos = #{@file.tell()}, Pixels = #{@length}"

    @parseChannelData()

Get the height of the image. This varies depending on whether we're parsing layer channel data or not.

  getImageHeight: -> @header.rows
  getImageWidth: -> @header.cols
  getImageChannels: -> @header.channels
  getImageDepth: -> @header.depth

  getByteCounts: ->
    byteCounts = []
    for i in [0...@getImageChannels()]
      for j in [0...@getImageHeight()]
        byteCounts.push @file.readShortInt()

    byteCounts

  parseChannelData: ->

And then it stores the compressed image data

    chanPos = 0
    lineIndex = 0

    for i in [0...@getImageChannels()] # i = plane num
      Log.debug "Parsing channel ##{i}, Start = #{@file.tell()}"
      [chanPos, lineIndex] = @decodeRLEChannel(chanPos, lineIndex)

    return true

  decodeRLEChannel: (chanPos, lineIndex) ->
    for j in [0...@getImageHeight()]
      byteCount = @byteCounts[lineIndex++]
      start = @file.tell()

      while @file.tell() < start + byteCount
        [len] = @file.read(1)

        if len < 128
          len++
          data = @file.read len

memcpy!

          dataIndex = 0
          @channelData[k] = data[dataIndex++] for k in [chanPos...chanPos+len]

          chanPos += len
        else if len > 128
          len ^= 0xff
          len += 2

          [val] = @file.read(1)
          data = []
          data.push val for z in [0...len]

          dataIndex = 0
          @channelData[k] = data[dataIndex++] for k in [chanPos...chanPos+len]

          chanPos += len

    [chanPos, lineIndex]

  parseZip: (prediction = false) ->

stream = inflater.append @file.read(@length) inflater.flush()

ZIP decompression not implemented until I can find a PSD that's actually using it

    @file.seek @endPos, false

Once we've read the image data, we need to organize it and/or convert the pixel values to RGB so they're easier to work with and can be easily output to either browser or file.

  processImageData: ->
    Log.debug "Processing parsed image data. #{@channelData.length} pixels read."

    switch @header.mode
      when 1 # Greyscale
        @combineGreyscale8Channel() if @getImageDepth() is 8
        @combineGreyscale16Channel() if @getImageDepth() is 16
      when 3 # RGBColor
        @combineRGB8Channel() if @getImageDepth() is 8
        @combineRGB16Channel() if @getImageDepth() is 16
      when 4 #CMKYColor
        @combineCMYK8Channel() if @getImageDepth() is 8
        @combineCMYK16Channel() if @getImageDepth() is 16
      when 7 # Multichannel
        @combineMultiChannel8()
      when 9 #LABColor
        @combineLAB8Channel() if @getImageDepth() is 8
        @combineLAB16Channel() if @getImageDepth() is 16

Manually delete channel data to free up memory

    delete @channelData

  getAlphaValue: (alpha = 255) ->

Layer opacity

    alpha = alpha * (@layer.blendMode.opacity / 255) if @layer?
    alpha

  combineGreyscale8Channel: ->
    if @getImageChannels() is 2

Has alpha channel

      for i in [0...@numPixels]
        alpha = @channelData[i]
        grey = @channelData[@channelLength + i]

        @pixelData.push grey, grey, grey, @getAlphaValue(alpha)
    else
      for i in [0...@numPixels]
        @pixelData.push @channelData[i], @channelData[i], @channelData[i], @getAlphaValue()

  combineGreyscale16Channel: ->
    if @getImageChannels() is 2

Has alpha channel

      for i in [0...@numPixels] by 2
        alpha = Util.toUInt16 @channelData[i + 1], @channelData[i]
        grey = Util.toUInt16 @channelData[@channelLength + i + 1], @channelData[@channelLength + i]

        @pixelData.push grey, grey, grey, @getAlphaValue(alpha)
    else
      for i in [0...@numPixels] by 2
        pixel = Util.toUInt16 @channelData[i+1], @channelData[i]
        @pixelData.push pixel, pixel, pixel, @getAlphaValue()

  combineRGB8Channel: ->
    for i in [0...@numPixels]
      index = 0
      pixel = r: 0, g: 0, b: 0, a: 255

      for chan in @channelsInfo
        switch chan.id
          when -1
            if @getImageChannels() is 4
              pixel.a = @channelData[i + (@channelLength * index)]
            else continue
          when 0 then pixel.r = @channelData[i + (@channelLength * index)]
          when 1 then pixel.g = @channelData[i + (@channelLength * index)]
          when 2 then pixel.b = @channelData[i + (@channelLength * index)]

        index++

      @pixelData.push pixel.r, pixel.g, pixel.b, @getAlphaValue(pixel.a)
      

  combineRGB16Channel: ->
    for i in [0...@numPixels] by 2
      index = 0
      pixel = r: 0, g: 0, b: 0, a: 255

      for chan in @channelsInfo
        b1 = @channelData[i + (@channelLength * index) + 1]
        b2 = @channelData[i + (@channelLength * index)]

        switch chan.id
          when -1
            if @getImageChannels() is 4
              pixel.a = Util.toUInt16(b1, b2)
            else continue
          when 0 then pixel.r = Util.toUInt16(b1, b2)
          when 1 then pixel.g = Util.toUInt16(b1, b2)
          when 2 then pixel.b = Util.toUInt16(b1, b2)

        index++

      @pixelData.push pixel.r, pixel.g, pixel.b, @getAlphaValue(pixel.a)

  combineCMYK8Channel: ->
    for i in [0...@numPixels]
      if @getImageChannels() is 5
        a = @channelData[i]
        c = @channelData[i + @channelLength]
        m = @channelData[i + @channelLength * 2]
        y = @channelData[i + @channelLength * 3]
        k = @channelData[i + @channelLength * 4]
      else
        a = 255
        c = @channelData[i]
        m = @channelData[i + @channelLength]
        y = @channelData[i + @channelLength * 2]
        k = @channelData[i + @channelLength * 3]

      rgb = PSDColor.cmykToRGB(255 - c, 255 - m, 255 - y, 255 - k)

      @pixelData.push rgb.r, rgb.g, rgb.b, @getAlphaValue(a)

  combineCMYK16Channel: ->
    for i in [0...@numPixels] by 2
      if @getImageChannels() is 5
        a = @channelData[i]
        c = @channelData[i + @channelLength]
        m = @channelData[i + @channelLength * 2]
        y = @channelData[i + @channelLength * 3]
        k = @channelData[i + @channelLength * 3]
      else
        a = 255
        c = @channelData[i]
        m = @channelData[i + @channelLength]
        y = @channelData[i + @channelLength * 2]
        k = @channelData[i + @channelLength * 3]

      rgb = PSDColor.cmykToRGB(255 - c, 255 - m, 255 - y, 255 - k)

      @pixelData.push rgb.r, rgb.g, rgb.b, @getAlphaValue(a)

  combineLAB8Channel: ->
    for i in [0...@numPixels]
      if @getImageChannels() is 4
        alpha = @channelData[i]
        l = @channelData[i + @channelLength]
        a = @channelData[i + @channelLength * 2]
        b = @channelData[i + @channelLength * 3]
      else
        alpha = 255
        l = @channelData[i]
        a = @channelData[i + @channelLength]
        b = @channelData[i + @channelLength * 2]

      rgb = PSDColor.labToRGB l * 100 >> 8, a - 128, b - 128

      @pixelData.push rgb.r, rgb.g, rgb.b, @getAlphaValue(alpha)

  combineLAB16Channel: ->
    for i in [0...@numPixels] by 2
      if @getImageChannels() is 4
        alpha = @channelData[i]
        l = @channelData[i + @channelLength]
        a = @channelData[i + @channelLength * 2]
        b = @channelData[i + @channelLength * 3]
      else
        alpha = 255
        l = @channelData[i]
        a = @channelData[i + @channelLength]
        b = @channelData[i + @channelLength * 2]

      rgb = PSDColor.labToRGB l * 100 >> 8, a - 128, b - 128

      @pixelData.push rgb.r, rgb.g, rgb.b, @getAlphaValue(alpha)

  combineMultiChannel8: ->
    for i in [0...@numPixels]
      c = @channelData[i]
      m = @channelData[i + @channelLength]
      y = @channelData[i + @channelLength * 2]

      if @getImageChannels() is 4
        k = @channelData[i + @channelLength * 3]
      else
        k = 255

      rgb = PSDColor.cmykToRGB(255 - c, 255 - m, 255 - y, 255 - k)

      @pixelData.push rgb.r, rgb.g, rgb.b, @getAlphaValue(255)

      

Normally, the pixel data is stored in planar order, meaning all the red values come first, then the green, then the blue. In the HTML canvas, the pixel color values are grouped by pixel such that the values alternate between R, G, B, A over and over.

This will return the pixels in the same format that is used by the HTML canvas. It is a 1D array that consists of a single pixel's color values expressed from 0 to 255 in chunks of 4. Each chunk consists of red, green, blue, and alpha values, respectively.

This means a pure-red single pixel is expressed as: [255, 0, 0, 255]

  toCanvasPixels: -> @pixelData

  toFile: (filename, cb) ->
    return cb() if @toCanvasPixels().length is 0

    png = @getPng()
    return cb() if png is null

    png.encode (image) -> fs.writeFile filename, image, cb

  toFileSync: (filename) ->
    return if @toCanvasPixels().length is 0
    
    png = @getPng()
    return if png is null

    image = png.encodeSync()
    fs.writeFileSync filename, image

  getPng: ->
    try
      {Png} = require 'png'
    catch e
      throw "Exporting PSDs to file requires the node-png library"

    buffer = new Buffer @toCanvasPixels().length
    pixelData = @toCanvasPixels()

    for i in [0...pixelData.length] by 4
      buffer[i] = pixelData[i]
      buffer[i+1] = pixelData[i+1]
      buffer[i+2] = pixelData[i+2]
      buffer[i+3] = 255 - pixelData[i+3] # Why is this inverted?

    try
      new Png buffer, @getImageWidth(), @getImageHeight(), 'rgba'
    catch e
      Log.debug e
      return null

  toCanvas: (canvas, width = @getImageWidth(), height = @getImageHeight()) ->
    if !width? or !height? or width <= 0 or height <= 0
      throw "Layer does not contain image data"

    canvas.width = width
    canvas.height = height

    context = canvas.getContext('2d')
    imageData = context.getImageData 0, 0, canvas.width, canvas.height
    pixelData = imageData.data

    pixelData[i] = pxl for pxl, i in @toCanvasPixels()

    context.putImageData imageData, 0, 0

  toImage: ->
    canvas = document.createElement 'canvas'
    @toCanvas canvas
    canvas.toDataURL "image/png"