diff options
author | 2014-09-28 07:53:02 +0000 | |
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committer | 2014-09-28 07:53:02 +0000 | |
commit | 16d4cf49a13070809ce028281e07b31c1d629e0d (patch) | |
tree | b1efcb1346df68ef4b15e0073420dc0cb0970e63 | |
parent | revamp the config interface to own memory. easier to use correctly without (diff) | |
download | wireguard-openbsd-16d4cf49a13070809ce028281e07b31c1d629e0d.tar.xz wireguard-openbsd-16d4cf49a13070809ce028281e07b31c1d629e0d.zip |
I was mistaken: Nothing's wrong with contractions, they're just a normal
feature of the English language, so revert that part of the previous.
Requested by jmc@.
-rw-r--r-- | games/boggle/boggle/boggle.6 | 6 | ||||
-rw-r--r-- | games/hunt/hunt/hunt.6 | 16 |
2 files changed, 11 insertions, 11 deletions
diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6 index 7d38a3c6ccf..9fc8f5577f5 100644 --- a/games/boggle/boggle/boggle.6 +++ b/games/boggle/boggle/boggle.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: boggle.6,v 1.18 2014/09/26 21:41:56 schwarze Exp $ +.\" $OpenBSD: boggle.6,v 1.19 2014/09/28 07:53:02 schwarze Exp $ .\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. @@ -56,7 +56,7 @@ .\" .\" @(#)boggle.6 8.1 (Berkeley) 6/11/93 .\" -.Dd $Mdocdate: September 26 2014 $ +.Dd $Mdocdate: September 28 2014 $ .Dt BOGGLE 6 .Os .Sh NAME @@ -164,5 +164,5 @@ When using the .Ar + or .Ar ++ -options the display of words found in the board does not clearly indicate +options the display of words found in the board doesn't clearly indicate reused cubes. diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index e1667d4871c..c5b44b91990 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.21 2014/09/26 21:41:56 schwarze Exp $ +.\" $OpenBSD: hunt.6,v 1.22 2014/09/28 07:53:02 schwarze Exp $ .\" .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold .\" San Francisco, California @@ -31,7 +31,7 @@ .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF .\" SUCH DAMAGE. .\" -.Dd $Mdocdate: September 26 2014 $ +.Dd $Mdocdate: September 28 2014 $ .Dt HUNT 6 .Os .Sh NAME @@ -157,7 +157,7 @@ in front of the name and other players' scores. The rest of the screen is taken up by your map of the maze. The 24th line -is used for longer messages that do not fit in the status area. +is used for longer messages that don't fit in the status area. .Pp .Nm uses the same keys to move as @@ -169,13 +169,13 @@ does, i.e., and .Ic l for left, down, up, right, respectively. -To change which direction you are facing in the maze, +To change which direction you're facing in the maze, use the upper case version of the movement key .Po i.e., .Ic HJKL .Pc . -You can only fire or throw things in the direction you are facing. +You can only fire or throw things in the direction you're facing. .Pp Other commands are: .Bl -tag -width Ic -compact @@ -379,7 +379,7 @@ configuration variable in The environment variable .Ev HUNT is checked to get the player name. -If you do not have this variable set, +If you don't have this variable set, .Nm will ask you what name you want to play under. If you wish to set other options than just your name, @@ -410,7 +410,7 @@ and String options cannot contain commas since commas are used to separate options. .It -It is a boring game if you are the only one playing. +It's a boring game if you're the only one playing. .El .Pp Your score is the decayed average of the ratio of number of kills to number @@ -503,4 +503,4 @@ John Thomason, Eric Pettersen, Mark Day, and Scott Weiner for providing endless hours of play-testing to improve the character of the game. We hope their significant others will forgive them; -we certainly do not. +we certainly don't. |