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authorschwarze <schwarze@openbsd.org>2014-09-28 07:53:02 +0000
committerschwarze <schwarze@openbsd.org>2014-09-28 07:53:02 +0000
commit16d4cf49a13070809ce028281e07b31c1d629e0d (patch)
treeb1efcb1346df68ef4b15e0073420dc0cb0970e63
parentrevamp the config interface to own memory. easier to use correctly without (diff)
downloadwireguard-openbsd-16d4cf49a13070809ce028281e07b31c1d629e0d.tar.xz
wireguard-openbsd-16d4cf49a13070809ce028281e07b31c1d629e0d.zip
I was mistaken: Nothing's wrong with contractions, they're just a normal
feature of the English language, so revert that part of the previous. Requested by jmc@.
-rw-r--r--games/boggle/boggle/boggle.66
-rw-r--r--games/hunt/hunt/hunt.616
2 files changed, 11 insertions, 11 deletions
diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6
index 7d38a3c6ccf..9fc8f5577f5 100644
--- a/games/boggle/boggle/boggle.6
+++ b/games/boggle/boggle/boggle.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: boggle.6,v 1.18 2014/09/26 21:41:56 schwarze Exp $
+.\" $OpenBSD: boggle.6,v 1.19 2014/09/28 07:53:02 schwarze Exp $
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
@@ -56,7 +56,7 @@
.\"
.\" @(#)boggle.6 8.1 (Berkeley) 6/11/93
.\"
-.Dd $Mdocdate: September 26 2014 $
+.Dd $Mdocdate: September 28 2014 $
.Dt BOGGLE 6
.Os
.Sh NAME
@@ -164,5 +164,5 @@ When using the
.Ar +
or
.Ar ++
-options the display of words found in the board does not clearly indicate
+options the display of words found in the board doesn't clearly indicate
reused cubes.
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index e1667d4871c..c5b44b91990 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.21 2014/09/26 21:41:56 schwarze Exp $
+.\" $OpenBSD: hunt.6,v 1.22 2014/09/28 07:53:02 schwarze Exp $
.\"
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
.\" San Francisco, California
@@ -31,7 +31,7 @@
.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
.\" SUCH DAMAGE.
.\"
-.Dd $Mdocdate: September 26 2014 $
+.Dd $Mdocdate: September 28 2014 $
.Dt HUNT 6
.Os
.Sh NAME
@@ -157,7 +157,7 @@ in front of the name
and other players' scores.
The rest of the screen is taken up by your map of the maze.
The 24th line
-is used for longer messages that do not fit in the status area.
+is used for longer messages that don't fit in the status area.
.Pp
.Nm
uses the same keys to move as
@@ -169,13 +169,13 @@ does, i.e.,
and
.Ic l
for left, down, up, right, respectively.
-To change which direction you are facing in the maze,
+To change which direction you're facing in the maze,
use the upper case version of the movement key
.Po
i.e.,
.Ic HJKL
.Pc .
-You can only fire or throw things in the direction you are facing.
+You can only fire or throw things in the direction you're facing.
.Pp
Other commands are:
.Bl -tag -width Ic -compact
@@ -379,7 +379,7 @@ configuration variable in
The environment variable
.Ev HUNT
is checked to get the player name.
-If you do not have this variable set,
+If you don't have this variable set,
.Nm
will ask you what name you want to play under.
If you wish to set other options than just your name,
@@ -410,7 +410,7 @@ and
String options cannot contain commas since commas
are used to separate options.
.It
-It is a boring game if you are the only one playing.
+It's a boring game if you're the only one playing.
.El
.Pp
Your score is the decayed average of the ratio of number of kills to number
@@ -503,4 +503,4 @@ John Thomason, Eric Pettersen, Mark Day,
and Scott Weiner for providing
endless hours of play-testing to improve the character of the game.
We hope their significant others will forgive them;
-we certainly do not.
+we certainly don't.