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authorpjanzen <pjanzen@openbsd.org>2001-06-06 20:52:11 +0000
committerpjanzen <pjanzen@openbsd.org>2001-06-06 20:52:11 +0000
commitdf756572453a654e2c067a04f4ff44b1cde7a90f (patch)
tree06fcf82cfa5c5a8ce37a4835649f71f4f04ebebd
parentremove unnecessary quotes; mpech@prosoft.org.lv (diff)
downloadwireguard-openbsd-df756572453a654e2c067a04f4ff44b1cde7a90f.tar.xz
wireguard-openbsd-df756572453a654e2c067a04f4ff44b1cde7a90f.zip
reorder sections, minor tidying; mpech@prosoft.org.lv
-rw-r--r--games/battlestar/battlestar.614
-rw-r--r--games/boggle/boggle/boggle.610
-rw-r--r--games/bs/bs.68
-rw-r--r--games/canfield/canfield/canfield.66
-rw-r--r--games/factor/factor.65
-rw-r--r--games/fortune/strfile/strfile.88
-rw-r--r--games/gomoku/gomoku.612
-rw-r--r--games/hack/hack.656
-rw-r--r--games/hunt/hunt/hunt.616
-rw-r--r--games/monop/monop.66
-rw-r--r--games/robots/robots.66
-rw-r--r--games/rogue/rogue.612
-rw-r--r--games/tetris/tetris.66
13 files changed, 84 insertions, 81 deletions
diff --git a/games/battlestar/battlestar.6 b/games/battlestar/battlestar.6
index 788cce97379..3fb7283e86a 100644
--- a/games/battlestar/battlestar.6
+++ b/games/battlestar/battlestar.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: battlestar.6,v 1.7 2000/09/26 04:39:14 pjanzen Exp $
+.\" $OpenBSD: battlestar.6,v 1.8 2001/06/06 20:52:11 pjanzen Exp $
.\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $
.\"
.\" Copyright (c) 1983, 1993
@@ -151,12 +151,6 @@ If you don't have a compass, you'll have to say R, L, A, or B, which
stand for Right, Left, Ahead, and Back.
Directions printed in room descriptions are
always printed in R, L, A, & B relative directions.
-.Sh HISTORY
-I wrote Battlestar in 1979 in order to experiment with the niceties of
-the C Language.
-Most interesting things that happen in the game are hardwired into the
-code, so don't send me any hate mail about it!
-Instead, enjoy art for art's sake!
.Sh AUTHOR
David Riggle (riggle.pa@xerox.arpa)
.Sh INSPIRATION & ASSISTANCE
@@ -172,5 +166,11 @@ Edward Wang (edward%ucbarpa@berkeley.arpa)
.It
Ken Arnold & Company
.El
+.Sh HISTORY
+I wrote Battlestar in 1979 in order to experiment with the niceties of
+the C Language.
+Most interesting things that happen in the game are hardwired into the
+code, so don't send me any hate mail about it!
+Instead, enjoy art for art's sake!
.Sh BUGS
Finite.
diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6
index 3a72d649792..af3dd8171f7 100644
--- a/games/boggle/boggle/boggle.6
+++ b/games/boggle/boggle/boggle.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: boggle.6,v 1.7 2001/06/03 23:39:23 pjanzen Exp $
+.\" $OpenBSD: boggle.6,v 1.8 2001/06/06 20:52:16 pjanzen Exp $
.\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
@@ -143,6 +143,10 @@ compressed dictionary
dictionary index
.It Pa /usr/share/games/boggle/helpfile
online help file
+.Sh AUTHOR
+Boggle is a trademark of Parker Brothers.
+.Pp
+Barry Brachman, Dept. of Computer Science, University of British Columbia
.Sh BUGS
If there are a great many words in the cube, the final display of the words
may scroll off the screen.
@@ -161,7 +165,3 @@ or
.Ar ++
options the display of words found in the board doesn't clearly indicate
reused cubes.
-.Sh AUTHOR
-Boggle is a trademark of Parker Brothers.
-.Pp
-Barry Brachman, Dept. of Computer Science, University of British Columbia
diff --git a/games/bs/bs.6 b/games/bs/bs.6
index a29deb8c35c..4cbb671c183 100644
--- a/games/bs/bs.6
+++ b/games/bs/bs.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: bs.6,v 1.6 1999/07/09 13:35:55 aaron Exp $
+.\" $OpenBSD: bs.6,v 1.7 2001/06/06 20:52:17 pjanzen Exp $
.\"
.\" Copyright (c) 1997, Jason Downs. All rights reserved.
.\"
@@ -77,9 +77,6 @@ Permits ships to be placed adjacently. Normally, ships must be separated by
at least one square of open water. This disables that check and allows them
to close-pack.
.El
-.Sh NOTES
-The algorithm the computer uses once it has found a ship to sink is provably
-optimal. The dispersion criterion for the random-fire algorithm may not be.
.Sh AUTHORS
Originally written by one Bruce Holloway in 1986.
Salvo mode added by Chuck A. DeGaul (cbosgd!cad).
@@ -87,3 +84,6 @@ Visual user interface,
.Sq closepack
option, code rewrite
and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989.
+.Sh NOTES
+The algorithm the computer uses once it has found a ship to sink is provably
+optimal. The dispersion criterion for the random-fire algorithm may not be.
diff --git a/games/canfield/canfield/canfield.6 b/games/canfield/canfield/canfield.6
index 7a41d28ec43..48ae5ad01a8 100644
--- a/games/canfield/canfield/canfield.6
+++ b/games/canfield/canfield/canfield.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: canfield.6,v 1.4 1999/12/18 10:26:51 pjanzen Exp $
+.\" $OpenBSD: canfield.6,v 1.5 2001/06/06 20:52:17 pjanzen Exp $
.\" $NetBSD: canfield.6,v 1.4 1995/03/21 15:08:30 cgd Exp $
.\"
.\" Copyright (c) 1983, 1993
@@ -122,10 +122,10 @@ the score database printer
.It Pa /var/games/cfscores
the database of scores
.El
-.Sh BUGS
-It is impossible to cheat.
.Sh AUTHORS
Originally written: Steve Levine.
.Pp
Further random hacking by: Steve Feldman, Kirk McKusick,
Mikey Olson, and Eric Allman.
+.Sh BUGS
+It is impossible to cheat.
diff --git a/games/factor/factor.6 b/games/factor/factor.6
index 84b6349a916..43bfa7f1665 100644
--- a/games/factor/factor.6
+++ b/games/factor/factor.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: factor.6,v 1.5 1999/07/09 13:35:56 aaron Exp $
+.\" $OpenBSD: factor.6,v 1.6 2001/06/06 20:52:18 pjanzen Exp $
.\"
.\" Copyright (c) 1989, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -47,8 +47,7 @@
.Sh NAME
.Nm factor ,
.Nm primes
-.Nd
-factor a number, generate primes
+.Nd factor a number, generate primes
.Sh SYNOPSIS
.Nm factor
.Op Ar number ...
diff --git a/games/fortune/strfile/strfile.8 b/games/fortune/strfile/strfile.8
index f72d4e92b8d..9f24e918325 100644
--- a/games/fortune/strfile/strfile.8
+++ b/games/fortune/strfile/strfile.8
@@ -1,4 +1,4 @@
-.\" $OpenBSD: strfile.8,v 1.8 2001/03/22 22:39:16 pjanzen Exp $
+.\" $OpenBSD: strfile.8,v 1.9 2001/06/06 20:52:18 pjanzen Exp $
.\" $NetBSD: strfile.8,v 1.3 1995/03/23 08:28:45 cgd Exp $
.\"
.\" Copyright (c) 1989, 1991, 1993
@@ -138,14 +138,14 @@ when
is run and then using
.Nm unstr
to dump them out in the table order.
-.Sh SEE ALSO
-.Xr byteorder 3 ,
-.Xr fortune 6
.Sh FILES
.Bl -tag -width strfile.out -compact
.It Pa strfile.out
default output file.
.El
+.Sh SEE ALSO
+.Xr byteorder 3 ,
+.Xr fortune 6
.Sh HISTORY
The
.Nm strfile
diff --git a/games/gomoku/gomoku.6 b/games/gomoku/gomoku.6
index 04fc49b2c7e..e87959ac57b 100644
--- a/games/gomoku/gomoku.6
+++ b/games/gomoku/gomoku.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: gomoku.6,v 1.7 1999/07/09 13:35:56 aaron Exp $
+.\" $OpenBSD: gomoku.6,v 1.8 2001/06/06 20:52:19 pjanzen Exp $
.\"
.\" Copyright (c) 1994
.\" The Regents of the University of California. All rights reserved.
@@ -56,7 +56,11 @@ With no arguments,
.Nm
will display a playing board and prompt for moves from the user.
The interface is visual and straightforward; you move to a spot
-using the rogue(6) / hack(6) motion keys
+using the
+.Xr rogue 6
+/
+.Xr hack 6
+motion keys
.Em hjklyubn
and select it with either
.Sq space
@@ -99,11 +103,11 @@ instead of to the standard output.
.It Fl u
User versus user. This is mostly used for testing.
.El
+.Sh AUTHOR
+Ralph Campbell
.Sh BUGS
The program is far too slow and uses far too much memory for the quality of
game it provides.
-.Sh AUTHOR
-Ralph Campbell
.Sh ACKNOWLEDGEMENTS
The board display routines were based on the
.Nm goref
diff --git a/games/hack/hack.6 b/games/hack/hack.6
index fbe5cabbd50..6e9f1786f06 100644
--- a/games/hack/hack.6
+++ b/games/hack/hack.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: hack.6,v 1.5 2001/01/28 23:41:43 niklas Exp $ -*- nroff -*-
+.\" $OpenBSD: hack.6,v 1.6 2001/06/06 20:52:19 pjanzen Exp $ -*- nroff -*-
.\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*-
.Dd March 31, 1985
.Dt HACK 6
@@ -87,33 +87,6 @@ where X is one of the letters C, F, K, S, T, W to print the scores of
Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
It may also be followed by one or more player names to print the scores of the
players mentioned.
-.Sh AUTHORS
-Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
-original hack, very much like rogue (but full of bugs).
-.br
-Andries Brouwer continuously deformed their sources into the current
-version - in fact an entirely different game.
-.Sh FILES
-.Bl -tag -width 24n -compact
-.It Pa hack
-The hack program.
-.It Pa data, rumors
-Data files used by hack.
-.It Pa help, hh
-Help data files.
-.It Pa record
-The list of topscorers.
-.It Pa save
-A subdirectory containing the saved games.
-.It Pa bones_dd
-Descriptions of the ghost and belongings of a deceased adventurer.
-.It Pa xlock.dd
-Description of a dungeon level.
-.It Pa safelock
-Lock file for xlock.
-.It Pa record_lock
-Lock file for record.
-.El
.Sh ENVIRONMENT
.Bl -tag -width 24n -compact
.It Ev USER No or Ev LOGNAME
@@ -143,6 +116,33 @@ like
.Ev MAGIC
and
.Ev SHOPTYPE .
+.Sh FILES
+.Bl -tag -width 24n -compact
+.It Pa hack
+The hack program.
+.It Pa data, rumors
+Data files used by hack.
+.It Pa help, hh
+Help data files.
+.It Pa record
+The list of topscorers.
+.It Pa save
+A subdirectory containing the saved games.
+.It Pa bones_dd
+Descriptions of the ghost and belongings of a deceased adventurer.
+.It Pa xlock.dd
+Description of a dungeon level.
+.It Pa safelock
+Lock file for xlock.
+.It Pa record_lock
+Lock file for record.
+.El
+.Sh AUTHORS
+Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
+original hack, very much like rogue (but full of bugs).
+.br
+Andries Brouwer continuously deformed their sources into the current
+version - in fact an entirely different game.
.Sh BUGS
Probably infinite.
Mail complaints to mcvax!aeb .
diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6
index b5839b68ad5..d8d04ad907a 100644
--- a/games/hunt/hunt/hunt.6
+++ b/games/hunt/hunt/hunt.6
@@ -1,5 +1,5 @@
.\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $
-.\" $OpenBSD: hunt.6,v 1.11 2000/01/03 20:04:16 pjanzen Exp $
+.\" $OpenBSD: hunt.6,v 1.12 2001/06/06 20:52:20 pjanzen Exp $
.\"
.\" hunt
.\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
@@ -417,13 +417,6 @@ game coordinator
Conrad Huang, Ken Arnold, and Greg Couch;
.br
University of California, San Francisco, Computer Graphics Lab
-.Sh ACKNOWLEDGEMENTS
-We thank Don Kneller,
-John Thomason, Eric Pettersen, Mark Day,
-and Scott Weiner for providing
-endless hours of play-testing to improve the character of the game.
-We hope their significant others will forgive them;
-we certainly don't.
.Sh BUGS
To keep up the pace, not everything is as realistic as possible.
.Pp
@@ -432,3 +425,10 @@ The historic behaviour of
automatically starting
.Xr huntd 6
is no longer supported.
+.Sh ACKNOWLEDGEMENTS
+We thank Don Kneller,
+John Thomason, Eric Pettersen, Mark Day,
+and Scott Weiner for providing
+endless hours of play-testing to improve the character of the game.
+We hope their significant others will forgive them;
+we certainly don't.
diff --git a/games/monop/monop.6 b/games/monop/monop.6
index 3b3d56b2de1..94b610e9c24 100644
--- a/games/monop/monop.6
+++ b/games/monop/monop.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: monop.6,v 1.5 1999/07/09 13:35:57 aaron Exp $
+.\" $OpenBSD: monop.6,v 1.6 2001/06/06 20:52:20 pjanzen Exp $
.\"
.\" Copyright (c) 1980 The Regents of the University of California.
.\" All rights reserved.
@@ -170,13 +170,13 @@ If you simply hit the <RETURN> key instead of a command,
it is the same as typing
.Ic roll .
.El
-.Sh AUTHOR
-Ken Arnold
.Sh FILES
.Bl -tag -width /usr/share/games/cards.pck -compact
.It Pa /usr/share/games/cards.pck
Chance and Community Chest cards
.El
+.Sh AUTHOR
+Ken Arnold
.Sh BUGS
No command can be given an argument instead of a response to a query.
.Pp
diff --git a/games/robots/robots.6 b/games/robots/robots.6
index c91e065b1c2..79554f7b56e 100644
--- a/games/robots/robots.6
+++ b/games/robots/robots.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: robots.6,v 1.6 1999/12/18 11:18:13 pjanzen Exp $
+.\" $OpenBSD: robots.6,v 1.7 2001/06/06 20:52:21 pjanzen Exp $
.\"
.\" Copyright (c) 1991, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -140,13 +140,13 @@ Advance into the higher levels directly, skipping the lower, easier levels.
Real-time mode. After your first move, robots will advance at least
every three seconds.
.El
-.Sh AUTHOR
-Ken Arnold
.Sh FILES
.Bl -tag -width /var/games/robots_roll -compact
.It Pa /var/games/robots_roll
the score file
.El
+.Sh AUTHOR
+Ken Arnold
.Sh BUGS
Bugs?
You
diff --git a/games/rogue/rogue.6 b/games/rogue/rogue.6
index 689ada18076..0aafe369f04 100644
--- a/games/rogue/rogue.6
+++ b/games/rogue/rogue.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: rogue.6,v 1.4 1998/12/15 19:18:54 pjanzen Exp $
+.\" $OpenBSD: rogue.6,v 1.5 2001/06/06 20:52:22 pjanzen Exp $
.\"
.\" Copyright (c) 1988, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -84,11 +84,6 @@ For more detailed directions, read the document
.Rs
.%T A Guide to the Dungeons of Doom
.Re .
-.Sh AUTHORS
-Timothy Stoehr,
-Michael C. Toy,
-Kenneth C. R. C. Arnold,
-Glenn Wichman
.Sh FILES
.Bl -tag -width /var/games/rogue.scores -compact
.It Pa /var/games/rogue.scores
@@ -102,6 +97,11 @@ Default save file
.%A Kenneth C. R. C. Arnold
.%T A guide to the Dungeons of Doom
.Re
+.Sh AUTHORS
+Timothy Stoehr,
+Michael C. Toy,
+Kenneth C. R. C. Arnold,
+Glenn Wichman
.Sh BUGS
Probably infinite, although none are known.
However,
diff --git a/games/tetris/tetris.6 b/games/tetris/tetris.6
index 2eb96cf3798..2f9bd59ebbd 100644
--- a/games/tetris/tetris.6
+++ b/games/tetris/tetris.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: tetris.6,v 1.8 1999/07/03 02:11:12 aaron Exp $
+.\" $OpenBSD: tetris.6,v 1.9 2001/06/06 20:52:22 pjanzen Exp $
.\"
.\" Copyright (c) 1992, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -149,8 +149,6 @@ are marked with asterisks
.It /var/games/tetris.scores
high score file
.El
-.Sh BUGS
-The higher levels are unplayable without a fast terminal connection.
.Sh AUTHORS
Adapted from a 1989 International Obfuscated C Code Contest winner by
Chris Torek and Darren F. Provine.
@@ -159,3 +157,5 @@ Manual adapted from the original entry written by Nancy L. Tinkham and
Darren F. Provine.
.Pp
Shape previewing code adapted from code by Hubert Feyrer.
+.Sh BUGS
+The higher levels are unplayable without a fast terminal connection.