diff options
author | 2001-06-06 20:52:11 +0000 | |
---|---|---|
committer | 2001-06-06 20:52:11 +0000 | |
commit | df756572453a654e2c067a04f4ff44b1cde7a90f (patch) | |
tree | 06fcf82cfa5c5a8ce37a4835649f71f4f04ebebd | |
parent | remove unnecessary quotes; mpech@prosoft.org.lv (diff) | |
download | wireguard-openbsd-df756572453a654e2c067a04f4ff44b1cde7a90f.tar.xz wireguard-openbsd-df756572453a654e2c067a04f4ff44b1cde7a90f.zip |
reorder sections, minor tidying; mpech@prosoft.org.lv
-rw-r--r-- | games/battlestar/battlestar.6 | 14 | ||||
-rw-r--r-- | games/boggle/boggle/boggle.6 | 10 | ||||
-rw-r--r-- | games/bs/bs.6 | 8 | ||||
-rw-r--r-- | games/canfield/canfield/canfield.6 | 6 | ||||
-rw-r--r-- | games/factor/factor.6 | 5 | ||||
-rw-r--r-- | games/fortune/strfile/strfile.8 | 8 | ||||
-rw-r--r-- | games/gomoku/gomoku.6 | 12 | ||||
-rw-r--r-- | games/hack/hack.6 | 56 | ||||
-rw-r--r-- | games/hunt/hunt/hunt.6 | 16 | ||||
-rw-r--r-- | games/monop/monop.6 | 6 | ||||
-rw-r--r-- | games/robots/robots.6 | 6 | ||||
-rw-r--r-- | games/rogue/rogue.6 | 12 | ||||
-rw-r--r-- | games/tetris/tetris.6 | 6 |
13 files changed, 84 insertions, 81 deletions
diff --git a/games/battlestar/battlestar.6 b/games/battlestar/battlestar.6 index 788cce97379..3fb7283e86a 100644 --- a/games/battlestar/battlestar.6 +++ b/games/battlestar/battlestar.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: battlestar.6,v 1.7 2000/09/26 04:39:14 pjanzen Exp $ +.\" $OpenBSD: battlestar.6,v 1.8 2001/06/06 20:52:11 pjanzen Exp $ .\" $NetBSD: battlestar.6,v 1.4 1995/03/21 15:06:42 cgd Exp $ .\" .\" Copyright (c) 1983, 1993 @@ -151,12 +151,6 @@ If you don't have a compass, you'll have to say R, L, A, or B, which stand for Right, Left, Ahead, and Back. Directions printed in room descriptions are always printed in R, L, A, & B relative directions. -.Sh HISTORY -I wrote Battlestar in 1979 in order to experiment with the niceties of -the C Language. -Most interesting things that happen in the game are hardwired into the -code, so don't send me any hate mail about it! -Instead, enjoy art for art's sake! .Sh AUTHOR David Riggle (riggle.pa@xerox.arpa) .Sh INSPIRATION & ASSISTANCE @@ -172,5 +166,11 @@ Edward Wang (edward%ucbarpa@berkeley.arpa) .It Ken Arnold & Company .El +.Sh HISTORY +I wrote Battlestar in 1979 in order to experiment with the niceties of +the C Language. +Most interesting things that happen in the game are hardwired into the +code, so don't send me any hate mail about it! +Instead, enjoy art for art's sake! .Sh BUGS Finite. diff --git a/games/boggle/boggle/boggle.6 b/games/boggle/boggle/boggle.6 index 3a72d649792..af3dd8171f7 100644 --- a/games/boggle/boggle/boggle.6 +++ b/games/boggle/boggle/boggle.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: boggle.6,v 1.7 2001/06/03 23:39:23 pjanzen Exp $ +.\" $OpenBSD: boggle.6,v 1.8 2001/06/06 20:52:16 pjanzen Exp $ .\" $NetBSD: boggle.6,v 1.2 1995/03/21 12:14:35 cgd Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. @@ -143,6 +143,10 @@ compressed dictionary dictionary index .It Pa /usr/share/games/boggle/helpfile online help file +.Sh AUTHOR +Boggle is a trademark of Parker Brothers. +.Pp +Barry Brachman, Dept. of Computer Science, University of British Columbia .Sh BUGS If there are a great many words in the cube, the final display of the words may scroll off the screen. @@ -161,7 +165,3 @@ or .Ar ++ options the display of words found in the board doesn't clearly indicate reused cubes. -.Sh AUTHOR -Boggle is a trademark of Parker Brothers. -.Pp -Barry Brachman, Dept. of Computer Science, University of British Columbia diff --git a/games/bs/bs.6 b/games/bs/bs.6 index a29deb8c35c..4cbb671c183 100644 --- a/games/bs/bs.6 +++ b/games/bs/bs.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: bs.6,v 1.6 1999/07/09 13:35:55 aaron Exp $ +.\" $OpenBSD: bs.6,v 1.7 2001/06/06 20:52:17 pjanzen Exp $ .\" .\" Copyright (c) 1997, Jason Downs. All rights reserved. .\" @@ -77,9 +77,6 @@ Permits ships to be placed adjacently. Normally, ships must be separated by at least one square of open water. This disables that check and allows them to close-pack. .El -.Sh NOTES -The algorithm the computer uses once it has found a ship to sink is provably -optimal. The dispersion criterion for the random-fire algorithm may not be. .Sh AUTHORS Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A. DeGaul (cbosgd!cad). @@ -87,3 +84,6 @@ Visual user interface, .Sq closepack option, code rewrite and manual page by Eric S. Raymond <esr@snark.thyrsus.com> August 1989. +.Sh NOTES +The algorithm the computer uses once it has found a ship to sink is provably +optimal. The dispersion criterion for the random-fire algorithm may not be. diff --git a/games/canfield/canfield/canfield.6 b/games/canfield/canfield/canfield.6 index 7a41d28ec43..48ae5ad01a8 100644 --- a/games/canfield/canfield/canfield.6 +++ b/games/canfield/canfield/canfield.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: canfield.6,v 1.4 1999/12/18 10:26:51 pjanzen Exp $ +.\" $OpenBSD: canfield.6,v 1.5 2001/06/06 20:52:17 pjanzen Exp $ .\" $NetBSD: canfield.6,v 1.4 1995/03/21 15:08:30 cgd Exp $ .\" .\" Copyright (c) 1983, 1993 @@ -122,10 +122,10 @@ the score database printer .It Pa /var/games/cfscores the database of scores .El -.Sh BUGS -It is impossible to cheat. .Sh AUTHORS Originally written: Steve Levine. .Pp Further random hacking by: Steve Feldman, Kirk McKusick, Mikey Olson, and Eric Allman. +.Sh BUGS +It is impossible to cheat. diff --git a/games/factor/factor.6 b/games/factor/factor.6 index 84b6349a916..43bfa7f1665 100644 --- a/games/factor/factor.6 +++ b/games/factor/factor.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: factor.6,v 1.5 1999/07/09 13:35:56 aaron Exp $ +.\" $OpenBSD: factor.6,v 1.6 2001/06/06 20:52:18 pjanzen Exp $ .\" .\" Copyright (c) 1989, 1993 .\" The Regents of the University of California. All rights reserved. @@ -47,8 +47,7 @@ .Sh NAME .Nm factor , .Nm primes -.Nd -factor a number, generate primes +.Nd factor a number, generate primes .Sh SYNOPSIS .Nm factor .Op Ar number ... diff --git a/games/fortune/strfile/strfile.8 b/games/fortune/strfile/strfile.8 index f72d4e92b8d..9f24e918325 100644 --- a/games/fortune/strfile/strfile.8 +++ b/games/fortune/strfile/strfile.8 @@ -1,4 +1,4 @@ -.\" $OpenBSD: strfile.8,v 1.8 2001/03/22 22:39:16 pjanzen Exp $ +.\" $OpenBSD: strfile.8,v 1.9 2001/06/06 20:52:18 pjanzen Exp $ .\" $NetBSD: strfile.8,v 1.3 1995/03/23 08:28:45 cgd Exp $ .\" .\" Copyright (c) 1989, 1991, 1993 @@ -138,14 +138,14 @@ when is run and then using .Nm unstr to dump them out in the table order. -.Sh SEE ALSO -.Xr byteorder 3 , -.Xr fortune 6 .Sh FILES .Bl -tag -width strfile.out -compact .It Pa strfile.out default output file. .El +.Sh SEE ALSO +.Xr byteorder 3 , +.Xr fortune 6 .Sh HISTORY The .Nm strfile diff --git a/games/gomoku/gomoku.6 b/games/gomoku/gomoku.6 index 04fc49b2c7e..e87959ac57b 100644 --- a/games/gomoku/gomoku.6 +++ b/games/gomoku/gomoku.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: gomoku.6,v 1.7 1999/07/09 13:35:56 aaron Exp $ +.\" $OpenBSD: gomoku.6,v 1.8 2001/06/06 20:52:19 pjanzen Exp $ .\" .\" Copyright (c) 1994 .\" The Regents of the University of California. All rights reserved. @@ -56,7 +56,11 @@ With no arguments, .Nm will display a playing board and prompt for moves from the user. The interface is visual and straightforward; you move to a spot -using the rogue(6) / hack(6) motion keys +using the +.Xr rogue 6 +/ +.Xr hack 6 +motion keys .Em hjklyubn and select it with either .Sq space @@ -99,11 +103,11 @@ instead of to the standard output. .It Fl u User versus user. This is mostly used for testing. .El +.Sh AUTHOR +Ralph Campbell .Sh BUGS The program is far too slow and uses far too much memory for the quality of game it provides. -.Sh AUTHOR -Ralph Campbell .Sh ACKNOWLEDGEMENTS The board display routines were based on the .Nm goref diff --git a/games/hack/hack.6 b/games/hack/hack.6 index fbe5cabbd50..6e9f1786f06 100644 --- a/games/hack/hack.6 +++ b/games/hack/hack.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: hack.6,v 1.5 2001/01/28 23:41:43 niklas Exp $ -*- nroff -*- +.\" $OpenBSD: hack.6,v 1.6 2001/06/06 20:52:19 pjanzen Exp $ -*- nroff -*- .\" $NetBSD: hack.6,v 1.5 1995/07/03 19:44:30 jtc Exp $ -*- nroff -*- .Dd March 31, 1985 .Dt HACK 6 @@ -87,33 +87,6 @@ where X is one of the letters C, F, K, S, T, W to print the scores of Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards. It may also be followed by one or more player names to print the scores of the players mentioned. -.Sh AUTHORS -Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the -original hack, very much like rogue (but full of bugs). -.br -Andries Brouwer continuously deformed their sources into the current -version - in fact an entirely different game. -.Sh FILES -.Bl -tag -width 24n -compact -.It Pa hack -The hack program. -.It Pa data, rumors -Data files used by hack. -.It Pa help, hh -Help data files. -.It Pa record -The list of topscorers. -.It Pa save -A subdirectory containing the saved games. -.It Pa bones_dd -Descriptions of the ghost and belongings of a deceased adventurer. -.It Pa xlock.dd -Description of a dungeon level. -.It Pa safelock -Lock file for xlock. -.It Pa record_lock -Lock file for record. -.El .Sh ENVIRONMENT .Bl -tag -width 24n -compact .It Ev USER No or Ev LOGNAME @@ -143,6 +116,33 @@ like .Ev MAGIC and .Ev SHOPTYPE . +.Sh FILES +.Bl -tag -width 24n -compact +.It Pa hack +The hack program. +.It Pa data, rumors +Data files used by hack. +.It Pa help, hh +Help data files. +.It Pa record +The list of topscorers. +.It Pa save +A subdirectory containing the saved games. +.It Pa bones_dd +Descriptions of the ghost and belongings of a deceased adventurer. +.It Pa xlock.dd +Description of a dungeon level. +.It Pa safelock +Lock file for xlock. +.It Pa record_lock +Lock file for record. +.El +.Sh AUTHORS +Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the +original hack, very much like rogue (but full of bugs). +.br +Andries Brouwer continuously deformed their sources into the current +version - in fact an entirely different game. .Sh BUGS Probably infinite. Mail complaints to mcvax!aeb . diff --git a/games/hunt/hunt/hunt.6 b/games/hunt/hunt/hunt.6 index b5839b68ad5..d8d04ad907a 100644 --- a/games/hunt/hunt/hunt.6 +++ b/games/hunt/hunt/hunt.6 @@ -1,5 +1,5 @@ .\" $NetBSD: hunt.6,v 1.3 1997/10/10 16:32:30 lukem Exp $ -.\" $OpenBSD: hunt.6,v 1.11 2000/01/03 20:04:16 pjanzen Exp $ +.\" $OpenBSD: hunt.6,v 1.12 2001/06/06 20:52:20 pjanzen Exp $ .\" .\" hunt .\" Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold @@ -417,13 +417,6 @@ game coordinator Conrad Huang, Ken Arnold, and Greg Couch; .br University of California, San Francisco, Computer Graphics Lab -.Sh ACKNOWLEDGEMENTS -We thank Don Kneller, -John Thomason, Eric Pettersen, Mark Day, -and Scott Weiner for providing -endless hours of play-testing to improve the character of the game. -We hope their significant others will forgive them; -we certainly don't. .Sh BUGS To keep up the pace, not everything is as realistic as possible. .Pp @@ -432,3 +425,10 @@ The historic behaviour of automatically starting .Xr huntd 6 is no longer supported. +.Sh ACKNOWLEDGEMENTS +We thank Don Kneller, +John Thomason, Eric Pettersen, Mark Day, +and Scott Weiner for providing +endless hours of play-testing to improve the character of the game. +We hope their significant others will forgive them; +we certainly don't. diff --git a/games/monop/monop.6 b/games/monop/monop.6 index 3b3d56b2de1..94b610e9c24 100644 --- a/games/monop/monop.6 +++ b/games/monop/monop.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: monop.6,v 1.5 1999/07/09 13:35:57 aaron Exp $ +.\" $OpenBSD: monop.6,v 1.6 2001/06/06 20:52:20 pjanzen Exp $ .\" .\" Copyright (c) 1980 The Regents of the University of California. .\" All rights reserved. @@ -170,13 +170,13 @@ If you simply hit the <RETURN> key instead of a command, it is the same as typing .Ic roll . .El -.Sh AUTHOR -Ken Arnold .Sh FILES .Bl -tag -width /usr/share/games/cards.pck -compact .It Pa /usr/share/games/cards.pck Chance and Community Chest cards .El +.Sh AUTHOR +Ken Arnold .Sh BUGS No command can be given an argument instead of a response to a query. .Pp diff --git a/games/robots/robots.6 b/games/robots/robots.6 index c91e065b1c2..79554f7b56e 100644 --- a/games/robots/robots.6 +++ b/games/robots/robots.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: robots.6,v 1.6 1999/12/18 11:18:13 pjanzen Exp $ +.\" $OpenBSD: robots.6,v 1.7 2001/06/06 20:52:21 pjanzen Exp $ .\" .\" Copyright (c) 1991, 1993 .\" The Regents of the University of California. All rights reserved. @@ -140,13 +140,13 @@ Advance into the higher levels directly, skipping the lower, easier levels. Real-time mode. After your first move, robots will advance at least every three seconds. .El -.Sh AUTHOR -Ken Arnold .Sh FILES .Bl -tag -width /var/games/robots_roll -compact .It Pa /var/games/robots_roll the score file .El +.Sh AUTHOR +Ken Arnold .Sh BUGS Bugs? You diff --git a/games/rogue/rogue.6 b/games/rogue/rogue.6 index 689ada18076..0aafe369f04 100644 --- a/games/rogue/rogue.6 +++ b/games/rogue/rogue.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: rogue.6,v 1.4 1998/12/15 19:18:54 pjanzen Exp $ +.\" $OpenBSD: rogue.6,v 1.5 2001/06/06 20:52:22 pjanzen Exp $ .\" .\" Copyright (c) 1988, 1993 .\" The Regents of the University of California. All rights reserved. @@ -84,11 +84,6 @@ For more detailed directions, read the document .Rs .%T A Guide to the Dungeons of Doom .Re . -.Sh AUTHORS -Timothy Stoehr, -Michael C. Toy, -Kenneth C. R. C. Arnold, -Glenn Wichman .Sh FILES .Bl -tag -width /var/games/rogue.scores -compact .It Pa /var/games/rogue.scores @@ -102,6 +97,11 @@ Default save file .%A Kenneth C. R. C. Arnold .%T A guide to the Dungeons of Doom .Re +.Sh AUTHORS +Timothy Stoehr, +Michael C. Toy, +Kenneth C. R. C. Arnold, +Glenn Wichman .Sh BUGS Probably infinite, although none are known. However, diff --git a/games/tetris/tetris.6 b/games/tetris/tetris.6 index 2eb96cf3798..2f9bd59ebbd 100644 --- a/games/tetris/tetris.6 +++ b/games/tetris/tetris.6 @@ -1,4 +1,4 @@ -.\" $OpenBSD: tetris.6,v 1.8 1999/07/03 02:11:12 aaron Exp $ +.\" $OpenBSD: tetris.6,v 1.9 2001/06/06 20:52:22 pjanzen Exp $ .\" .\" Copyright (c) 1992, 1993 .\" The Regents of the University of California. All rights reserved. @@ -149,8 +149,6 @@ are marked with asterisks .It /var/games/tetris.scores high score file .El -.Sh BUGS -The higher levels are unplayable without a fast terminal connection. .Sh AUTHORS Adapted from a 1989 International Obfuscated C Code Contest winner by Chris Torek and Darren F. Provine. @@ -159,3 +157,5 @@ Manual adapted from the original entry written by Nancy L. Tinkham and Darren F. Provine. .Pp Shape previewing code adapted from code by Hubert Feyrer. +.Sh BUGS +The higher levels are unplayable without a fast terminal connection. |