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authorjmc <jmc@openbsd.org>2003-04-23 07:48:50 +0000
committerjmc <jmc@openbsd.org>2003-04-23 07:48:50 +0000
commit15facede504e2602197cad345c2da05c426f999d (patch)
tree4f3e253c6f14f43c1d208c7855223c3a3ae96a60 /games/mille
parentupdated links to FreeBSD ppp docs; (diff)
downloadwireguard-openbsd-15facede504e2602197cad345c2da05c426f999d.tar.xz
wireguard-openbsd-15facede504e2602197cad345c2da05c426f999d.zip
some typos, and clarification of game rules;
help, suggestions and ok pjanzen@
Diffstat (limited to 'games/mille')
-rw-r--r--games/mille/mille.6116
1 files changed, 62 insertions, 54 deletions
diff --git a/games/mille/mille.6 b/games/mille/mille.6
index 036e3c35e49..bdf748613b4 100644
--- a/games/mille/mille.6
+++ b/games/mille/mille.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: mille.6,v 1.8 2003/03/06 19:45:24 jmc Exp $
+.\" $OpenBSD: mille.6,v 1.9 2003/04/23 07:48:50 jmc Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -67,12 +67,21 @@ or
.Dq P
for the just-picked card
.Pc
-followed by a <RETURN> or <SPACE>.
-The <RETURN or <SPACE> is required to allow recovery from typos
-which can be very expensive, like discarding safeties.
+followed by a
+.Aq RETURN
+or
+.Aq SPACE .
+The
+.Aq RETURN
+or
+.Aq SPACE
+is required to allow recovery from typos, which can be very expensive.
.It U
Use a card.
-The card is again indicated by its number, followed by a <RETURN> or <SPACE>.
+The card is again indicated by its number, followed by a
+.Aq RETURN
+or
+.Aq SPACE .
.It O
Toggle ordering the hand.
By default off, if turned on it will sort the cards in your hand appropriately.
@@ -83,11 +92,12 @@ This will ask for confirmation.
.It S
Save the game in a file.
If the game was started from a file,
-you will be given an opportunity to save it on the same file.
+you will be given an opportunity to save it to the same file.
If you don't wish to, or you did not start from a file,
you will be asked for the file name.
-If you type a <RETURN> without a name,
-the save will be terminated and the game resumed.
+If you type a
+.Aq RETURN
+without a name, the save will be terminated and the game resumed.
.It R
Redraw the screen from scratch.
The command ^L
@@ -115,42 +125,29 @@ play will be resumed as if you had said you wanted to play another hand/game.
This allows you to use the
.Dq S
command to reattempt the save.
-.Sh AUTHORS
-Ken Arnold
-.Pp
-.Po
-The game itself is a product of Parker Brothers, Inc.
-.Pc
-.Sh SEE ALSO
-.Xr curses 3
.Sh CARDS
Here is some useful information.
The number in parentheses after the card name
is the number of that card in the deck:
-.sp
-.nf
-.ne 10
-.ta \w'Speed Limit (3)'u+3n \w'Speed Limit (3)'u+\w'End of Limit (6)'u+6n
-Hazard Repair Safety
-.sp
-Out of Gas (2) Gasoline (6) Extra Tank (1)
-Flat Tire (2) Spare Tire (6) Puncture Proof (1)
-Accident (2) Repairs (6) Driving Ace (1)
-Stop (4) Go (14) Right of Way (1)
-Speed Limit (3) End of Limit (6)
-.sp
-.ce
+.Bl -column "Speed Limit (3)" "End of Limit (6)" "Puncture Proof (1)"
+.It Hazard Ta Repair Ta Safety
+.It "Out of Gas (2)" Ta "Gasoline (6)" Ta "Extra Tank (1)"
+.It "Flat Tire (2)" Ta "Spare Tire (6)" Ta "Puncture Proof (1)"
+.It "Accident (2)" Ta "Repairs (6)" Ta "Driving Ace (1)"
+.It "Stop (4)" Ta "Go (14)" Ta "Right of Way (1)"
+.It "Speed Limit (3)" Ta "End of Limit (6)"
+.El
+.Pp
+Mileage
+.br
25 \- (10), 50 \- (10), 75 \- (10), 100 \- (12), 200 \- (4)
-.sp
-.fi
-.DT
.Sh RULES
-.Ss Object :
+.Ss Object
The point of this game is to get a total of 5000 points in several hands.
Each hand is a race to put down exactly 700 miles before your opponent does.
Beyond the points gained by putting down milestones,
there are several other ways of making points.
-.Ss Overview :
+.Ss Overview
The game is played with a deck of 101 cards.
.Em Distance
cards represent a number of miles traveled.
@@ -188,15 +185,16 @@ They are
and
.Em Right of Way ,
and there is only one of each in the deck.
-.Ss Board Layout :
+.Ss Board Layout
The board is split into several areas.
From top to bottom, they are:
-.Bl -hang -offset indent -compact
-.It Sy SAFETY AREA :
+.Pp
+.Bl -hang -offset indent -compact -width "SAFETY AREA "
+.It Sy SAFETY AREA
(unlabeled): This is where the safeties will be placed as they are played.
-.It Sy HAND :
+.It Sy HAND
These are the cards in your hand.
-.It Sy BATTLE :
+.It Sy BATTLE
This is the Battle pile.
All the Hazard and Remedy Cards are played here, except the
.Em Speed Limit
@@ -212,11 +210,11 @@ and
.Em End of Limit
cards are played here
to control the speed at which the player is allowed to put down miles.
-.It Sy MILEAGE :
+.It Sy MILEAGE
Miles are placed here.
The total of the numbers shown here is the distance traveled so far.
.El
-.Ss Play :
+.Ss Play
The first pick alternates between the two players.
Each turn usually starts with a pick from the deck.
The player then plays a card, or if this is not possible or desirable,
@@ -229,10 +227,11 @@ This repeats until one of the players reaches 700 miles or the deck runs out.
If someone reaches 700, they have the option of going for an
.Sy Extension ,
which means that the play continues until someone reaches 1000 miles.
-.Ss Hazard and Remedy Cards :
+.Ss Hazard and Remedy Cards
Hazard Cards are played on your opponent's Battle and Speed piles.
Remedy Cards are used for undoing the effects of your opponent's nastiness.
-.Bl -hang -offset indent -compact
+.Pp
+.Bl -hang -offset indent -compact -width "End of Limit "
.It Sy Go
(Green Light)
must be the top card on your Battle pile for you to play any mileage,
@@ -285,14 +284,15 @@ card, and then a
.Em Go
card before they can play any more mileage.
.El
-.Ss Safety Cards :
+.Ss Safety Cards
Safety cards prevent your opponent
from playing the corresponding Hazard cards on you for the rest of the hand.
It cancels an attack in progress, and
.Em always entitles the player to an extra turn .
-.Bl -hang -offset indent -compact
+.Pp
+.Bl -hang -offset indent -compact -width "Puncture Proof "
.It Sy Right of Way
-prevents your opponent from playing both
+Prevents your opponent from playing both
.Em Stop
and
.Em Speed Limit
@@ -316,7 +316,7 @@ When played, your opponent cannot play an
.Em Accident
on your Battle Pile.
.El
-.Ss Distance Cards :
+.Ss Distance Cards
Distance cards are played when you have a
.Em Go
card on your Battle pile,
@@ -325,16 +325,16 @@ or a
in your Safety area and are not stopped by a Hazard Card.
They can be played in any combination that totals exactly 700 miles,
except that
-.IR "you cannot play more than two 200 mile cards in one hand" .
+.Em "you cannot play more than two 200 mile cards in one hand" .
A hand ends whenever one player gets exactly 700 miles or the deck runs out.
In that case, play continues until either someone reaches 700,
or neither player can use any cards in his hand.
If the trip is completed after the deck runs out, this is called
.Em Delayed Action .
-.Ss Coup Fourre :
+.Ss Coup Fourre
This is a French fencing term for a counter-thrust move as part of a parry
to an opponent's attack.
-In current French colloquial language it means a sneaky, underhanded blow.
+In current French colloquial language it means a sneaky, underhand blow.
In Mille Bornes, it is used as follows:
If an opponent plays a Hazard card,
and you have the corresponding Safety in your hand,
@@ -345,11 +345,11 @@ This immediately removes the Hazard card from your Battle pile,
and protects you from that card for the rest of the game.
This gives you more points
.Pq see Scoring below .
-.Ss Scoring :
-Scores are totaled at the end of each hand,
+.Ss Scoring
+Scores are totalled at the end of each hand,
whether or not anyone completed the trip.
The terms used in the Score window have the following meanings:
-.Bl -hang -offset indent -compact
+.Bl -hang -offset indent -compact -width "Milestones Played :"
.It Sy Milestones Played :
Each player scores as many miles as they played before the trip ended.
.It Sy Each Safety :
@@ -359,8 +359,9 @@ Each player scores as many miles as they played before the trip ended.
.It Sy Each Coup Fourre :
300 points for each Coup Fourre accomplished.
.El
+.Pp
The following bonus scores can apply only to the winning player:
-.Bl -hang -offset indent -compact
+.Bl -hang -offset indent -compact -width "Trip Completed :"
.It Sy Trip Completed :
400 points bonus for completing the trip to 700 or 1000.
.It Sy Safe Trip :
@@ -373,6 +374,7 @@ The following bonus scores can apply only to the winning player:
500 points bonus for completing the trip
before your opponent played any mileage cards.
.El
+.Pp
Running totals are also kept for the current score for each player
for the hand
.Sy ( Hand Total ) ,
@@ -380,3 +382,9 @@ the game
.Sy ( Overall Total ) ,
and number of games won
.Sy ( Games ) .
+.Sh AUTHORS
+Ken Arnold
+.Pp
+.Po
+The game itself is a product of Parker Brothers, Inc.
+.Pc