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authorpjanzen <pjanzen@openbsd.org>2001-08-18 03:27:14 +0000
committerpjanzen <pjanzen@openbsd.org>2001-08-18 03:27:14 +0000
commit3bfc9584b0d110e2d75b9ade83d2048011791009 (patch)
tree5bab6ad9243a4d5c05aad6894fee778b7759818f /games/mille
parentconsistency nit, add some missing preprocessor symbols. (diff)
downloadwireguard-openbsd-3bfc9584b0d110e2d75b9ade83d2048011791009.tar.xz
wireguard-openbsd-3bfc9584b0d110e2d75b9ade83d2048011791009.zip
Formatting
Diffstat (limited to 'games/mille')
-rw-r--r--games/mille/mille.654
1 files changed, 36 insertions, 18 deletions
diff --git a/games/mille/mille.6 b/games/mille/mille.6
index 136c396b97c..a6f4f61cdd6 100644
--- a/games/mille/mille.6
+++ b/games/mille/mille.6
@@ -1,4 +1,4 @@
-.\" $OpenBSD: mille.6,v 1.5 1999/07/09 13:35:56 aaron Exp $
+.\" $OpenBSD: mille.6,v 1.6 2001/08/18 03:27:17 pjanzen Exp $
.\"
.\" Copyright (c) 1983, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -62,9 +62,12 @@ slot in your hand.
.It D
Discard a card from your hand.
To indicate which card, type the number of the card in the hand
-(or
+.Po
+or
.Dq P
-for the just-picked card) followed by a <RETURN> or <SPACE>.
+for the just-picked card
+.Pc
+followed by a <RETURN> or <SPACE>.
The <RETURN or <SPACE> is required to allow recovery from typos
which can be very expensive, like discarding safeties.
.It U
@@ -87,11 +90,14 @@ If you type a <RETURN> without a name,
the save will be terminated and the game resumed.
.It R
Redraw the screen from scratch.
-The command ^L (control-L) will also work.
+The command ^L
+.Pq control-L
+will also work.
.It W
Toggle window type.
This switches the score window between the startup window
-(with all the command names) and the end-of-game window.
+.Pq with all the command names
+and the end-of-game window.
Using the end-of-game window
saves time by eliminating the switch at the end of the game
to show the final score.
@@ -112,7 +118,9 @@ command to reattempt the save.
.Sh AUTHOR
Ken Arnold
.Pp
-(The game itself is a product of Parker Brothers, Inc.)
+.Po
+The game itself is a product of Parker Brothers, Inc.
+.Pc
.Sh SEE ALSO
.Xr curses 3X
.Sh CARDS
@@ -194,9 +202,11 @@ All the Hazard and Remedy Cards are played here, except the
.Em Speed Limit
and
.Em End of Limit
-cards. Only the top card is displayed, as it is the only effective one.
+cards.
+Only the top card is displayed, as it is the only effective one.
.It Sy SPEED
-The Speed pile. The
+The Speed pile.
+The
.Em Speed Limit
and
.Em End of Limit
@@ -210,8 +220,9 @@ The total of the numbers shown here is the distance traveled so far.
The first pick alternates between the two players.
Each turn usually starts with a pick from the deck.
The player then plays a card, or if this is not possible or desirable,
-discards one. Normally, a play or discard of a single card
-constitutes a turn. If the card played is a safety, however,
+discards one.
+Normally, a play or discard of a single card constitutes a turn.
+If the card played is a safety, however,
the same player takes another turn immediately.
.Pp
This repeats until one of the players reaches 700 miles or the deck runs out.
@@ -227,7 +238,8 @@ Remedy Cards are used for undoing the effects of your opponent's nastiness.
must be the top card on your Battle pile for you to play any mileage,
unless you have played the
.Em Right of Way
-card (see below).
+card
+.Pq see below .
.It Sy Stop
is played on your opponent's
.Em Go
@@ -248,7 +260,8 @@ played by your opponent.
.It Sy Out of Gas
is played on your opponent's
.Em Go
-card. They must then play a
+card.
+They must then play a
.Em Gasoline
card, and then a
.Em Go
@@ -256,7 +269,8 @@ card before they can play any more mileage.
.It Sy Flat Tire
is played on your opponent's
.Em Go
-card. They must then play a
+card.
+They must then play a
.Em Spare Tire
card, and then a
.Em Go
@@ -264,7 +278,8 @@ card before they can play any more mileage.
.It Sy Accident
is played on your opponent's
.Em Go
-card. They must then play a
+card.
+They must then play a
.Em Repairs
card, and then a
.Em Go
@@ -281,7 +296,8 @@ prevents your opponent from playing both
.Em Stop
and
.Em Speed Limit
-cards on you. It also acts as a permanent
+cards on you.
+It also acts as a permanent
.Em Go
card for the rest of the hand, so you can play mileage
as long as there is not a Hazard card on top of your Battle pile.
@@ -324,9 +340,11 @@ If an opponent plays a Hazard card,
and you have the corresponding Safety in your hand,
you play it immediately, even
.Em before
-you draw. This immediately removes the Hazard card from your Battle pile,
-and protects you from that card for the rest of the game. This
-gives you more points (see Scoring below).
+you draw.
+This immediately removes the Hazard card from your Battle pile,
+and protects you from that card for the rest of the game.
+This gives you more points
+.Pq see Scoring below .
.Ss Scoring :
Scores are totaled at the end of each hand,
whether or not anyone completed the trip.