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author | deraadt <deraadt@openbsd.org> | 1998-01-31 19:20:22 +0000 |
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committer | deraadt <deraadt@openbsd.org> | 1998-01-31 19:20:22 +0000 |
commit | 40c957bff5867c9e18242fc84a128a4b470df0c4 (patch) | |
tree | 43b344d86faf12645b1acdaef9e68f07b38f7434 /games/wump/wump.info | |
parent | equal time (diff) | |
download | wireguard-openbsd-40c957bff5867c9e18242fc84a128a4b470df0c4.tar.xz wireguard-openbsd-40c957bff5867c9e18242fc84a128a4b470df0c4.zip |
tweaks and cleanup; pjanzen@foatdi.harvard.edu
Diffstat (limited to 'games/wump/wump.info')
-rw-r--r-- | games/wump/wump.info | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/games/wump/wump.info b/games/wump/wump.info index 329e8219c0c..679264d6762 100644 --- a/games/wump/wump.info +++ b/games/wump/wump.info @@ -1,10 +1,11 @@ Welcome to the game of Hunt the Wumpus. -The Wumpus typically lives in a cave of twenty rooms, with each room having -three tunnels connecting it to other rooms in the cavern. Caves may vary, -however, depending on options specified when starting the game. +The Wumpus typically lives in a cave of twenty rooms, where each room +is connected by three tunnels to the other rooms in the cavern. Caves +may vary, however, depending on options specified when starting the game. +The cave may contain one-way passages. -The game has the following hazards for intrepid adventurers to wind their +The game has the following hazards for intrepid adventurers to wend their way through: Pits -- If you fall into one of the bottomless pits, you find yourself @@ -21,8 +22,8 @@ way through: recommended. The Wumpus, by the way, is not bothered by the hazards since he has sucker -feet and is too big for a bat to lift. If you try to shoot him and miss, -there's also a chance that he'll up and move himself into another cave, +feet and is too big for the bats to lift. If you try to shoot him and miss, +there's also a chance that he'll up and move himself into another room, though by nature the Wumpus is a sedentary creature. Each turn you may either move or shoot a crooked arrow. Moving is done @@ -32,10 +33,11 @@ that you'd like to shoot one of your magic arrows with an "s" for shoot, then list a set of connected room numbers through which the deadly shaft should fly! -If your path for the arrow is incorrect, however, it will flail about in -the room it can't understand and randomly pick a tunnel to continue -through. You might just end up shooting yourself in the foot if you're -not careful! On the other hand, if you shoot the Wumpus you've WON! +If a tunnel does not exist between two consecutive rooms in the arrow's +path, the arrow will flail about and randomly pick an existing tunnel +to continue through. You might just end up shooting yourself in the +foot if you're not careful! On the other hand, if you shoot the Wumpus +you've WON! Good luck. |