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authorpatrick <patrick@openbsd.org>2017-01-24 08:32:59 +0000
committerpatrick <patrick@openbsd.org>2017-01-24 08:32:59 +0000
commit53d771aafdbe5b919f264f53cba3788e2c4cffd2 (patch)
tree7eca39498be0ff1e3a6daf583cd9ca5886bb2636 /gnu/llvm/lib/CodeGen/WinEHPrepare.cpp
parentIn preparation of compiling our kernels with -ffreestanding, explicitly map (diff)
downloadwireguard-openbsd-53d771aafdbe5b919f264f53cba3788e2c4cffd2.tar.xz
wireguard-openbsd-53d771aafdbe5b919f264f53cba3788e2c4cffd2.zip
Import LLVM 4.0.0 rc1 including clang and lld to help the current
development effort on OpenBSD/arm64.
Diffstat (limited to 'gnu/llvm/lib/CodeGen/WinEHPrepare.cpp')
-rw-r--r--gnu/llvm/lib/CodeGen/WinEHPrepare.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/gnu/llvm/lib/CodeGen/WinEHPrepare.cpp b/gnu/llvm/lib/CodeGen/WinEHPrepare.cpp
index 041fb7b912b..568720c66e5 100644
--- a/gnu/llvm/lib/CodeGen/WinEHPrepare.cpp
+++ b/gnu/llvm/lib/CodeGen/WinEHPrepare.cpp
@@ -62,7 +62,7 @@ public:
void getAnalysisUsage(AnalysisUsage &AU) const override;
- const char *getPassName() const override {
+ StringRef getPassName() const override {
return "Windows exception handling preparation";
}
@@ -521,7 +521,7 @@ void llvm::calculateClrEHStateNumbers(const Function *Fn,
if (const auto *Cleanup = dyn_cast<CleanupPadInst>(Pad)) {
// Create the entry for this cleanup with the appropriate handler
- // properties. Finaly and fault handlers are distinguished by arity.
+ // properties. Finally and fault handlers are distinguished by arity.
ClrHandlerType HandlerType =
(Cleanup->getNumArgOperands() ? ClrHandlerType::Fault
: ClrHandlerType::Finally);
@@ -708,7 +708,7 @@ void WinEHPrepare::demotePHIsOnFunclets(Function &F) {
void WinEHPrepare::cloneCommonBlocks(Function &F) {
// We need to clone all blocks which belong to multiple funclets. Values are
- // remapped throughout the funclet to propogate both the new instructions
+ // remapped throughout the funclet to propagate both the new instructions
// *and* the new basic blocks themselves.
for (auto &Funclets : FuncletBlocks) {
BasicBlock *FuncletPadBB = Funclets.first;
@@ -1202,8 +1202,12 @@ void WinEHPrepare::replaceUseWithLoad(Value *V, Use &U, AllocaInst *&SpillSlot,
Goto->setSuccessor(0, PHIBlock);
CatchRet->setSuccessor(NewBlock);
// Update the color mapping for the newly split edge.
+ // Grab a reference to the ColorVector to be inserted before getting the
+ // reference to the vector we are copying because inserting the new
+ // element in BlockColors might cause the map to be reallocated.
+ ColorVector &ColorsForNewBlock = BlockColors[NewBlock];
ColorVector &ColorsForPHIBlock = BlockColors[PHIBlock];
- BlockColors[NewBlock] = ColorsForPHIBlock;
+ ColorsForNewBlock = ColorsForPHIBlock;
for (BasicBlock *FuncletPad : ColorsForPHIBlock)
FuncletBlocks[FuncletPad].push_back(NewBlock);
// Treat the new block as incoming for load insertion.