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authorpatrick <patrick@openbsd.org>2020-08-03 14:33:06 +0000
committerpatrick <patrick@openbsd.org>2020-08-03 14:33:06 +0000
commit061da546b983eb767bad15e67af1174fb0bcf31c (patch)
tree83c78b820819d70aa40c36d90447978b300078c5 /gnu/llvm/lldb/source/Target/ThreadList.cpp
parentImport LLVM 10.0.0 release including clang, lld and lldb. (diff)
downloadwireguard-openbsd-061da546b983eb767bad15e67af1174fb0bcf31c.tar.xz
wireguard-openbsd-061da546b983eb767bad15e67af1174fb0bcf31c.zip
Import LLVM 10.0.0 release including clang, lld and lldb.
ok hackroom tested by plenty
Diffstat (limited to 'gnu/llvm/lldb/source/Target/ThreadList.cpp')
-rw-r--r--gnu/llvm/lldb/source/Target/ThreadList.cpp754
1 files changed, 754 insertions, 0 deletions
diff --git a/gnu/llvm/lldb/source/Target/ThreadList.cpp b/gnu/llvm/lldb/source/Target/ThreadList.cpp
new file mode 100644
index 00000000000..183b39c2cfa
--- /dev/null
+++ b/gnu/llvm/lldb/source/Target/ThreadList.cpp
@@ -0,0 +1,754 @@
+//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include <stdlib.h>
+
+#include <algorithm>
+
+#include "lldb/Target/Process.h"
+#include "lldb/Target/RegisterContext.h"
+#include "lldb/Target/Thread.h"
+#include "lldb/Target/ThreadList.h"
+#include "lldb/Target/ThreadPlan.h"
+#include "lldb/Utility/LLDBAssert.h"
+#include "lldb/Utility/Log.h"
+#include "lldb/Utility/State.h"
+
+using namespace lldb;
+using namespace lldb_private;
+
+ThreadList::ThreadList(Process *process)
+ : ThreadCollection(), m_process(process), m_stop_id(0),
+ m_selected_tid(LLDB_INVALID_THREAD_ID) {}
+
+ThreadList::ThreadList(const ThreadList &rhs)
+ : ThreadCollection(), m_process(rhs.m_process), m_stop_id(rhs.m_stop_id),
+ m_selected_tid() {
+ // Use the assignment operator since it uses the mutex
+ *this = rhs;
+}
+
+const ThreadList &ThreadList::operator=(const ThreadList &rhs) {
+ if (this != &rhs) {
+ // Lock both mutexes to make sure neither side changes anyone on us while
+ // the assignment occurs
+ std::lock(GetMutex(), rhs.GetMutex());
+ std::lock_guard<std::recursive_mutex> guard(GetMutex(), std::adopt_lock);
+ std::lock_guard<std::recursive_mutex> rhs_guard(rhs.GetMutex(),
+ std::adopt_lock);
+
+ m_process = rhs.m_process;
+ m_stop_id = rhs.m_stop_id;
+ m_threads = rhs.m_threads;
+ m_selected_tid = rhs.m_selected_tid;
+ }
+ return *this;
+}
+
+ThreadList::~ThreadList() {
+ // Clear the thread list. Clear will take the mutex lock which will ensure
+ // that if anyone is using the list they won't get it removed while using it.
+ Clear();
+}
+
+lldb::ThreadSP ThreadList::GetExpressionExecutionThread() {
+ if (m_expression_tid_stack.empty())
+ return GetSelectedThread();
+ ThreadSP expr_thread_sp = FindThreadByID(m_expression_tid_stack.back());
+ if (expr_thread_sp)
+ return expr_thread_sp;
+ else
+ return GetSelectedThread();
+}
+
+void ThreadList::PushExpressionExecutionThread(lldb::tid_t tid) {
+ m_expression_tid_stack.push_back(tid);
+}
+
+void ThreadList::PopExpressionExecutionThread(lldb::tid_t tid) {
+ assert(m_expression_tid_stack.back() == tid);
+ m_expression_tid_stack.pop_back();
+}
+
+uint32_t ThreadList::GetStopID() const { return m_stop_id; }
+
+void ThreadList::SetStopID(uint32_t stop_id) { m_stop_id = stop_id; }
+
+uint32_t ThreadList::GetSize(bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+ return m_threads.size();
+}
+
+ThreadSP ThreadList::GetThreadAtIndex(uint32_t idx, bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ if (idx < m_threads.size())
+ thread_sp = m_threads[idx];
+ return thread_sp;
+}
+
+ThreadSP ThreadList::FindThreadByID(lldb::tid_t tid, bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetID() == tid) {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::FindThreadByProtocolID(lldb::tid_t tid, bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetProtocolID() == tid) {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::RemoveThreadByID(lldb::tid_t tid, bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetID() == tid) {
+ thread_sp = m_threads[idx];
+ m_threads.erase(m_threads.begin() + idx);
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::RemoveThreadByProtocolID(lldb::tid_t tid,
+ bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetProtocolID() == tid) {
+ thread_sp = m_threads[idx];
+ m_threads.erase(m_threads.begin() + idx);
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::GetThreadSPForThreadPtr(Thread *thread_ptr) {
+ ThreadSP thread_sp;
+ if (thread_ptr) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ uint32_t idx = 0;
+ const uint32_t num_threads = m_threads.size();
+ for (idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx].get() == thread_ptr) {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::GetBackingThread(const ThreadSP &real_thread) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ ThreadSP thread_sp;
+ const uint32_t num_threads = m_threads.size();
+ for (uint32_t idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetBackingThread() == real_thread) {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+ThreadSP ThreadList::FindThreadByIndexID(uint32_t index_id, bool can_update) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ if (can_update)
+ m_process->UpdateThreadListIfNeeded();
+
+ ThreadSP thread_sp;
+ const uint32_t num_threads = m_threads.size();
+ for (uint32_t idx = 0; idx < num_threads; ++idx) {
+ if (m_threads[idx]->GetIndexID() == index_id) {
+ thread_sp = m_threads[idx];
+ break;
+ }
+ }
+ return thread_sp;
+}
+
+bool ThreadList::ShouldStop(Event *event_ptr) {
+ // Running events should never stop, obviously...
+
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+
+ // The ShouldStop method of the threads can do a whole lot of work, figuring
+ // out whether the thread plan conditions are met. So we don't want to keep
+ // the ThreadList locked the whole time we are doing this.
+ // FIXME: It is possible that running code could cause new threads
+ // to be created. If that happens, we will miss asking them whether they
+ // should stop. This is not a big deal since we haven't had a chance to hang
+ // any interesting operations on those threads yet.
+
+ collection threads_copy;
+ {
+ // Scope for locker
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ m_process->UpdateThreadListIfNeeded();
+ for (lldb::ThreadSP thread_sp : m_threads) {
+ // This is an optimization... If we didn't let a thread run in between
+ // the previous stop and this one, we shouldn't have to consult it for
+ // ShouldStop. So just leave it off the list we are going to inspect. On
+ // Linux, if a thread-specific conditional breakpoint was hit, it won't
+ // necessarily be the thread that hit the breakpoint itself that
+ // evaluates the conditional expression, so the thread that hit the
+ // breakpoint could still be asked to stop, even though it hasn't been
+ // allowed to run since the previous stop.
+ if (thread_sp->GetTemporaryResumeState() != eStateSuspended ||
+ thread_sp->IsStillAtLastBreakpointHit())
+ threads_copy.push_back(thread_sp);
+ }
+
+ // It is possible the threads we were allowing to run all exited and then
+ // maybe the user interrupted or something, then fall back on looking at
+ // all threads:
+
+ if (threads_copy.size() == 0)
+ threads_copy = m_threads;
+ }
+
+ collection::iterator pos, end = threads_copy.end();
+
+ if (log) {
+ log->PutCString("");
+ LLDB_LOGF(log,
+ "ThreadList::%s: %" PRIu64 " threads, %" PRIu64
+ " unsuspended threads",
+ __FUNCTION__, (uint64_t)m_threads.size(),
+ (uint64_t)threads_copy.size());
+ }
+
+ bool did_anybody_stop_for_a_reason = false;
+
+ // If the event is an Interrupt event, then we're going to stop no matter
+ // what. Otherwise, presume we won't stop.
+ bool should_stop = false;
+ if (Process::ProcessEventData::GetInterruptedFromEvent(event_ptr)) {
+ LLDB_LOGF(
+ log, "ThreadList::%s handling interrupt event, should stop set to true",
+ __FUNCTION__);
+
+ should_stop = true;
+ }
+
+ // Now we run through all the threads and get their stop info's. We want to
+ // make sure to do this first before we start running the ShouldStop, because
+ // one thread's ShouldStop could destroy information (like deleting a thread
+ // specific breakpoint another thread had stopped at) which could lead us to
+ // compute the StopInfo incorrectly. We don't need to use it here, we just
+ // want to make sure it gets computed.
+
+ for (pos = threads_copy.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ thread_sp->GetStopInfo();
+ }
+
+ for (pos = threads_copy.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+
+ // We should never get a stop for which no thread had a stop reason, but
+ // sometimes we do see this - for instance when we first connect to a
+ // remote stub. In that case we should stop, since we can't figure out the
+ // right thing to do and stopping gives the user control over what to do in
+ // this instance.
+ //
+ // Note, this causes a problem when you have a thread specific breakpoint,
+ // and a bunch of threads hit the breakpoint, but not the thread which we
+ // are waiting for. All the threads that are not "supposed" to hit the
+ // breakpoint are marked as having no stop reason, which is right, they
+ // should not show a stop reason. But that triggers this code and causes
+ // us to stop seemingly for no reason.
+ //
+ // Since the only way we ever saw this error was on first attach, I'm only
+ // going to trigger set did_anybody_stop_for_a_reason to true unless this
+ // is the first stop.
+ //
+ // If this becomes a problem, we'll have to have another StopReason like
+ // "StopInfoHidden" which will look invalid everywhere but at this check.
+
+ if (thread_sp->GetProcess()->GetStopID() > 1)
+ did_anybody_stop_for_a_reason = true;
+ else
+ did_anybody_stop_for_a_reason |= thread_sp->ThreadStoppedForAReason();
+
+ const bool thread_should_stop = thread_sp->ShouldStop(event_ptr);
+ if (thread_should_stop)
+ should_stop |= true;
+ }
+
+ if (!should_stop && !did_anybody_stop_for_a_reason) {
+ should_stop = true;
+ LLDB_LOGF(log,
+ "ThreadList::%s we stopped but no threads had a stop reason, "
+ "overriding should_stop and stopping.",
+ __FUNCTION__);
+ }
+
+ LLDB_LOGF(log, "ThreadList::%s overall should_stop = %i", __FUNCTION__,
+ should_stop);
+
+ if (should_stop) {
+ for (pos = threads_copy.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ thread_sp->WillStop();
+ }
+ }
+
+ return should_stop;
+}
+
+Vote ThreadList::ShouldReportStop(Event *event_ptr) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ Vote result = eVoteNoOpinion;
+ m_process->UpdateThreadListIfNeeded();
+ collection::iterator pos, end = m_threads.end();
+
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+
+ LLDB_LOGF(log, "ThreadList::%s %" PRIu64 " threads", __FUNCTION__,
+ (uint64_t)m_threads.size());
+
+ // Run through the threads and ask whether we should report this event. For
+ // stopping, a YES vote wins over everything. A NO vote wins over NO
+ // opinion.
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ const Vote vote = thread_sp->ShouldReportStop(event_ptr);
+ switch (vote) {
+ case eVoteNoOpinion:
+ continue;
+
+ case eVoteYes:
+ result = eVoteYes;
+ break;
+
+ case eVoteNo:
+ if (result == eVoteNoOpinion) {
+ result = eVoteNo;
+ } else {
+ LLDB_LOG(log,
+ "Thread {0:x} voted {1}, but lost out because result was {2}",
+ thread_sp->GetID(), vote, result);
+ }
+ break;
+ }
+ }
+ LLDB_LOG(log, "Returning {0}", result);
+ return result;
+}
+
+void ThreadList::SetShouldReportStop(Vote vote) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ m_process->UpdateThreadListIfNeeded();
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ thread_sp->SetShouldReportStop(vote);
+ }
+}
+
+Vote ThreadList::ShouldReportRun(Event *event_ptr) {
+
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ Vote result = eVoteNoOpinion;
+ m_process->UpdateThreadListIfNeeded();
+ collection::iterator pos, end = m_threads.end();
+
+ // Run through the threads and ask whether we should report this event. The
+ // rule is NO vote wins over everything, a YES vote wins over no opinion.
+
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ if ((*pos)->GetResumeState() != eStateSuspended) {
+ switch ((*pos)->ShouldReportRun(event_ptr)) {
+ case eVoteNoOpinion:
+ continue;
+ case eVoteYes:
+ if (result == eVoteNoOpinion)
+ result = eVoteYes;
+ break;
+ case eVoteNo:
+ LLDB_LOGF(log,
+ "ThreadList::ShouldReportRun() thread %d (0x%4.4" PRIx64
+ ") says don't report.",
+ (*pos)->GetIndexID(), (*pos)->GetID());
+ result = eVoteNo;
+ break;
+ }
+ }
+ }
+ return result;
+}
+
+void ThreadList::Clear() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ m_stop_id = 0;
+ m_threads.clear();
+ m_selected_tid = LLDB_INVALID_THREAD_ID;
+}
+
+void ThreadList::Destroy() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ const uint32_t num_threads = m_threads.size();
+ for (uint32_t idx = 0; idx < num_threads; ++idx) {
+ m_threads[idx]->DestroyThread();
+ }
+}
+
+void ThreadList::RefreshStateAfterStop() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ m_process->UpdateThreadListIfNeeded();
+
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+ if (log && log->GetVerbose())
+ LLDB_LOGF(log,
+ "Turning off notification of new threads while single stepping "
+ "a thread.");
+
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->RefreshStateAfterStop();
+}
+
+void ThreadList::DiscardThreadPlans() {
+ // You don't need to update the thread list here, because only threads that
+ // you currently know about have any thread plans.
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->DiscardThreadPlans(true);
+}
+
+bool ThreadList::WillResume() {
+ // Run through the threads and perform their momentary actions. But we only
+ // do this for threads that are running, user suspended threads stay where
+ // they are.
+
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ m_process->UpdateThreadListIfNeeded();
+
+ collection::iterator pos, end = m_threads.end();
+
+ // See if any thread wants to run stopping others. If it does, then we won't
+ // setup the other threads for resume, since they aren't going to get a
+ // chance to run. This is necessary because the SetupForResume might add
+ // "StopOthers" plans which would then get to be part of the who-gets-to-run
+ // negotiation, but they're coming in after the fact, and the threads that
+ // are already set up should take priority.
+
+ bool wants_solo_run = false;
+
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ lldbassert((*pos)->GetCurrentPlan() &&
+ "thread should not have null thread plan");
+ if ((*pos)->GetResumeState() != eStateSuspended &&
+ (*pos)->GetCurrentPlan()->StopOthers()) {
+ if ((*pos)->IsOperatingSystemPluginThread() &&
+ !(*pos)->GetBackingThread())
+ continue;
+ wants_solo_run = true;
+ break;
+ }
+ }
+
+ if (wants_solo_run) {
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+ if (log && log->GetVerbose())
+ LLDB_LOGF(log, "Turning on notification of new threads while single "
+ "stepping a thread.");
+ m_process->StartNoticingNewThreads();
+ } else {
+ Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP));
+ if (log && log->GetVerbose())
+ LLDB_LOGF(log, "Turning off notification of new threads while single "
+ "stepping a thread.");
+ m_process->StopNoticingNewThreads();
+ }
+
+ // Give all the threads that are likely to run a last chance to set up their
+ // state before we negotiate who is actually going to get a chance to run...
+ // Don't set to resume suspended threads, and if any thread wanted to stop
+ // others, only call setup on the threads that request StopOthers...
+
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ if ((*pos)->GetResumeState() != eStateSuspended &&
+ (!wants_solo_run || (*pos)->GetCurrentPlan()->StopOthers())) {
+ if ((*pos)->IsOperatingSystemPluginThread() &&
+ !(*pos)->GetBackingThread())
+ continue;
+ (*pos)->SetupForResume();
+ }
+ }
+
+ // Now go through the threads and see if any thread wants to run just itself.
+ // if so then pick one and run it.
+
+ ThreadList run_me_only_list(m_process);
+
+ run_me_only_list.SetStopID(m_process->GetStopID());
+
+ bool run_only_current_thread = false;
+
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->GetResumeState() != eStateSuspended &&
+ thread_sp->GetCurrentPlan()->StopOthers()) {
+ if ((*pos)->IsOperatingSystemPluginThread() &&
+ !(*pos)->GetBackingThread())
+ continue;
+
+ // You can't say "stop others" and also want yourself to be suspended.
+ assert(thread_sp->GetCurrentPlan()->RunState() != eStateSuspended);
+
+ if (thread_sp == GetSelectedThread()) {
+ // If the currently selected thread wants to run on its own, always let
+ // it.
+ run_only_current_thread = true;
+ run_me_only_list.Clear();
+ run_me_only_list.AddThread(thread_sp);
+ break;
+ }
+
+ run_me_only_list.AddThread(thread_sp);
+ }
+ }
+
+ bool need_to_resume = true;
+
+ if (run_me_only_list.GetSize(false) == 0) {
+ // Everybody runs as they wish:
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ StateType run_state;
+ if (thread_sp->GetResumeState() != eStateSuspended)
+ run_state = thread_sp->GetCurrentPlan()->RunState();
+ else
+ run_state = eStateSuspended;
+ if (!thread_sp->ShouldResume(run_state))
+ need_to_resume = false;
+ }
+ } else {
+ ThreadSP thread_to_run;
+
+ if (run_only_current_thread) {
+ thread_to_run = GetSelectedThread();
+ } else if (run_me_only_list.GetSize(false) == 1) {
+ thread_to_run = run_me_only_list.GetThreadAtIndex(0);
+ } else {
+ int random_thread =
+ (int)((run_me_only_list.GetSize(false) * (double)rand()) /
+ (RAND_MAX + 1.0));
+ thread_to_run = run_me_only_list.GetThreadAtIndex(random_thread);
+ }
+
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ ThreadSP thread_sp(*pos);
+ if (thread_sp == thread_to_run) {
+ if (!thread_sp->ShouldResume(thread_sp->GetCurrentPlan()->RunState()))
+ need_to_resume = false;
+ } else
+ thread_sp->ShouldResume(eStateSuspended);
+ }
+ }
+
+ return need_to_resume;
+}
+
+void ThreadList::DidResume() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ // Don't clear out threads that aren't going to get a chance to run, rather
+ // leave their state for the next time around.
+ ThreadSP thread_sp(*pos);
+ if (thread_sp->GetResumeState() != eStateSuspended)
+ thread_sp->DidResume();
+ }
+}
+
+void ThreadList::DidStop() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos) {
+ // Notify threads that the process just stopped. Note, this currently
+ // assumes that all threads in the list stop when the process stops. In
+ // the future we will want to support a debugging model where some threads
+ // continue to run while others are stopped. We either need to handle that
+ // somehow here or create a special thread list containing only threads
+ // which will stop in the code that calls this method (currently
+ // Process::SetPrivateState).
+ ThreadSP thread_sp(*pos);
+ if (StateIsRunningState(thread_sp->GetState()))
+ thread_sp->DidStop();
+ }
+}
+
+ThreadSP ThreadList::GetSelectedThread() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ ThreadSP thread_sp = FindThreadByID(m_selected_tid);
+ if (!thread_sp.get()) {
+ if (m_threads.size() == 0)
+ return thread_sp;
+ m_selected_tid = m_threads[0]->GetID();
+ thread_sp = m_threads[0];
+ }
+ return thread_sp;
+}
+
+bool ThreadList::SetSelectedThreadByID(lldb::tid_t tid, bool notify) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ ThreadSP selected_thread_sp(FindThreadByID(tid));
+ if (selected_thread_sp) {
+ m_selected_tid = tid;
+ selected_thread_sp->SetDefaultFileAndLineToSelectedFrame();
+ } else
+ m_selected_tid = LLDB_INVALID_THREAD_ID;
+
+ if (notify)
+ NotifySelectedThreadChanged(m_selected_tid);
+
+ return m_selected_tid != LLDB_INVALID_THREAD_ID;
+}
+
+bool ThreadList::SetSelectedThreadByIndexID(uint32_t index_id, bool notify) {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ ThreadSP selected_thread_sp(FindThreadByIndexID(index_id));
+ if (selected_thread_sp.get()) {
+ m_selected_tid = selected_thread_sp->GetID();
+ selected_thread_sp->SetDefaultFileAndLineToSelectedFrame();
+ } else
+ m_selected_tid = LLDB_INVALID_THREAD_ID;
+
+ if (notify)
+ NotifySelectedThreadChanged(m_selected_tid);
+
+ return m_selected_tid != LLDB_INVALID_THREAD_ID;
+}
+
+void ThreadList::NotifySelectedThreadChanged(lldb::tid_t tid) {
+ ThreadSP selected_thread_sp(FindThreadByID(tid));
+ if (selected_thread_sp->EventTypeHasListeners(
+ Thread::eBroadcastBitThreadSelected))
+ selected_thread_sp->BroadcastEvent(
+ Thread::eBroadcastBitThreadSelected,
+ new Thread::ThreadEventData(selected_thread_sp));
+}
+
+void ThreadList::Update(ThreadList &rhs) {
+ if (this != &rhs) {
+ // Lock both mutexes to make sure neither side changes anyone on us while
+ // the assignment occurs
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+
+ m_process = rhs.m_process;
+ m_stop_id = rhs.m_stop_id;
+ m_threads.swap(rhs.m_threads);
+ m_selected_tid = rhs.m_selected_tid;
+
+ // Now we look for threads that we are done with and make sure to clear
+ // them up as much as possible so anyone with a shared pointer will still
+ // have a reference, but the thread won't be of much use. Using
+ // std::weak_ptr for all backward references (such as a thread to a
+ // process) will eventually solve this issue for us, but for now, we need
+ // to work around the issue
+ collection::iterator rhs_pos, rhs_end = rhs.m_threads.end();
+ for (rhs_pos = rhs.m_threads.begin(); rhs_pos != rhs_end; ++rhs_pos) {
+ const lldb::tid_t tid = (*rhs_pos)->GetID();
+ bool thread_is_alive = false;
+ const uint32_t num_threads = m_threads.size();
+ for (uint32_t idx = 0; idx < num_threads; ++idx) {
+ ThreadSP backing_thread = m_threads[idx]->GetBackingThread();
+ if (m_threads[idx]->GetID() == tid ||
+ (backing_thread && backing_thread->GetID() == tid)) {
+ thread_is_alive = true;
+ break;
+ }
+ }
+ if (!thread_is_alive)
+ (*rhs_pos)->DestroyThread();
+ }
+ }
+}
+
+void ThreadList::Flush() {
+ std::lock_guard<std::recursive_mutex> guard(GetMutex());
+ collection::iterator pos, end = m_threads.end();
+ for (pos = m_threads.begin(); pos != end; ++pos)
+ (*pos)->Flush();
+}
+
+std::recursive_mutex &ThreadList::GetMutex() const {
+ return m_process->m_thread_mutex;
+}
+
+ThreadList::ExpressionExecutionThreadPusher::ExpressionExecutionThreadPusher(
+ lldb::ThreadSP thread_sp)
+ : m_thread_list(nullptr), m_tid(LLDB_INVALID_THREAD_ID) {
+ if (thread_sp) {
+ m_tid = thread_sp->GetID();
+ m_thread_list = &thread_sp->GetProcess()->GetThreadList();
+ m_thread_list->PushExpressionExecutionThread(m_tid);
+ }
+}