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author | 2020-08-03 14:33:06 +0000 | |
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committer | 2020-08-03 14:33:06 +0000 | |
commit | 061da546b983eb767bad15e67af1174fb0bcf31c (patch) | |
tree | 83c78b820819d70aa40c36d90447978b300078c5 /gnu/llvm/lldb/source/Target/ThreadList.cpp | |
parent | Import LLVM 10.0.0 release including clang, lld and lldb. (diff) | |
download | wireguard-openbsd-061da546b983eb767bad15e67af1174fb0bcf31c.tar.xz wireguard-openbsd-061da546b983eb767bad15e67af1174fb0bcf31c.zip |
Import LLVM 10.0.0 release including clang, lld and lldb.
ok hackroom
tested by plenty
Diffstat (limited to 'gnu/llvm/lldb/source/Target/ThreadList.cpp')
-rw-r--r-- | gnu/llvm/lldb/source/Target/ThreadList.cpp | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/gnu/llvm/lldb/source/Target/ThreadList.cpp b/gnu/llvm/lldb/source/Target/ThreadList.cpp new file mode 100644 index 00000000000..183b39c2cfa --- /dev/null +++ b/gnu/llvm/lldb/source/Target/ThreadList.cpp @@ -0,0 +1,754 @@ +//===-- ThreadList.cpp ------------------------------------------*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#include <stdlib.h> + +#include <algorithm> + +#include "lldb/Target/Process.h" +#include "lldb/Target/RegisterContext.h" +#include "lldb/Target/Thread.h" +#include "lldb/Target/ThreadList.h" +#include "lldb/Target/ThreadPlan.h" +#include "lldb/Utility/LLDBAssert.h" +#include "lldb/Utility/Log.h" +#include "lldb/Utility/State.h" + +using namespace lldb; +using namespace lldb_private; + +ThreadList::ThreadList(Process *process) + : ThreadCollection(), m_process(process), m_stop_id(0), + m_selected_tid(LLDB_INVALID_THREAD_ID) {} + +ThreadList::ThreadList(const ThreadList &rhs) + : ThreadCollection(), m_process(rhs.m_process), m_stop_id(rhs.m_stop_id), + m_selected_tid() { + // Use the assignment operator since it uses the mutex + *this = rhs; +} + +const ThreadList &ThreadList::operator=(const ThreadList &rhs) { + if (this != &rhs) { + // Lock both mutexes to make sure neither side changes anyone on us while + // the assignment occurs + std::lock(GetMutex(), rhs.GetMutex()); + std::lock_guard<std::recursive_mutex> guard(GetMutex(), std::adopt_lock); + std::lock_guard<std::recursive_mutex> rhs_guard(rhs.GetMutex(), + std::adopt_lock); + + m_process = rhs.m_process; + m_stop_id = rhs.m_stop_id; + m_threads = rhs.m_threads; + m_selected_tid = rhs.m_selected_tid; + } + return *this; +} + +ThreadList::~ThreadList() { + // Clear the thread list. Clear will take the mutex lock which will ensure + // that if anyone is using the list they won't get it removed while using it. + Clear(); +} + +lldb::ThreadSP ThreadList::GetExpressionExecutionThread() { + if (m_expression_tid_stack.empty()) + return GetSelectedThread(); + ThreadSP expr_thread_sp = FindThreadByID(m_expression_tid_stack.back()); + if (expr_thread_sp) + return expr_thread_sp; + else + return GetSelectedThread(); +} + +void ThreadList::PushExpressionExecutionThread(lldb::tid_t tid) { + m_expression_tid_stack.push_back(tid); +} + +void ThreadList::PopExpressionExecutionThread(lldb::tid_t tid) { + assert(m_expression_tid_stack.back() == tid); + m_expression_tid_stack.pop_back(); +} + +uint32_t ThreadList::GetStopID() const { return m_stop_id; } + +void ThreadList::SetStopID(uint32_t stop_id) { m_stop_id = stop_id; } + +uint32_t ThreadList::GetSize(bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + return m_threads.size(); +} + +ThreadSP ThreadList::GetThreadAtIndex(uint32_t idx, bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + if (idx < m_threads.size()) + thread_sp = m_threads[idx]; + return thread_sp; +} + +ThreadSP ThreadList::FindThreadByID(lldb::tid_t tid, bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + uint32_t idx = 0; + const uint32_t num_threads = m_threads.size(); + for (idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetID() == tid) { + thread_sp = m_threads[idx]; + break; + } + } + return thread_sp; +} + +ThreadSP ThreadList::FindThreadByProtocolID(lldb::tid_t tid, bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + uint32_t idx = 0; + const uint32_t num_threads = m_threads.size(); + for (idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetProtocolID() == tid) { + thread_sp = m_threads[idx]; + break; + } + } + return thread_sp; +} + +ThreadSP ThreadList::RemoveThreadByID(lldb::tid_t tid, bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + uint32_t idx = 0; + const uint32_t num_threads = m_threads.size(); + for (idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetID() == tid) { + thread_sp = m_threads[idx]; + m_threads.erase(m_threads.begin() + idx); + break; + } + } + return thread_sp; +} + +ThreadSP ThreadList::RemoveThreadByProtocolID(lldb::tid_t tid, + bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + uint32_t idx = 0; + const uint32_t num_threads = m_threads.size(); + for (idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetProtocolID() == tid) { + thread_sp = m_threads[idx]; + m_threads.erase(m_threads.begin() + idx); + break; + } + } + return thread_sp; +} + +ThreadSP ThreadList::GetThreadSPForThreadPtr(Thread *thread_ptr) { + ThreadSP thread_sp; + if (thread_ptr) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + uint32_t idx = 0; + const uint32_t num_threads = m_threads.size(); + for (idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx].get() == thread_ptr) { + thread_sp = m_threads[idx]; + break; + } + } + } + return thread_sp; +} + +ThreadSP ThreadList::GetBackingThread(const ThreadSP &real_thread) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + ThreadSP thread_sp; + const uint32_t num_threads = m_threads.size(); + for (uint32_t idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetBackingThread() == real_thread) { + thread_sp = m_threads[idx]; + break; + } + } + return thread_sp; +} + +ThreadSP ThreadList::FindThreadByIndexID(uint32_t index_id, bool can_update) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + if (can_update) + m_process->UpdateThreadListIfNeeded(); + + ThreadSP thread_sp; + const uint32_t num_threads = m_threads.size(); + for (uint32_t idx = 0; idx < num_threads; ++idx) { + if (m_threads[idx]->GetIndexID() == index_id) { + thread_sp = m_threads[idx]; + break; + } + } + return thread_sp; +} + +bool ThreadList::ShouldStop(Event *event_ptr) { + // Running events should never stop, obviously... + + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + + // The ShouldStop method of the threads can do a whole lot of work, figuring + // out whether the thread plan conditions are met. So we don't want to keep + // the ThreadList locked the whole time we are doing this. + // FIXME: It is possible that running code could cause new threads + // to be created. If that happens, we will miss asking them whether they + // should stop. This is not a big deal since we haven't had a chance to hang + // any interesting operations on those threads yet. + + collection threads_copy; + { + // Scope for locker + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + m_process->UpdateThreadListIfNeeded(); + for (lldb::ThreadSP thread_sp : m_threads) { + // This is an optimization... If we didn't let a thread run in between + // the previous stop and this one, we shouldn't have to consult it for + // ShouldStop. So just leave it off the list we are going to inspect. On + // Linux, if a thread-specific conditional breakpoint was hit, it won't + // necessarily be the thread that hit the breakpoint itself that + // evaluates the conditional expression, so the thread that hit the + // breakpoint could still be asked to stop, even though it hasn't been + // allowed to run since the previous stop. + if (thread_sp->GetTemporaryResumeState() != eStateSuspended || + thread_sp->IsStillAtLastBreakpointHit()) + threads_copy.push_back(thread_sp); + } + + // It is possible the threads we were allowing to run all exited and then + // maybe the user interrupted or something, then fall back on looking at + // all threads: + + if (threads_copy.size() == 0) + threads_copy = m_threads; + } + + collection::iterator pos, end = threads_copy.end(); + + if (log) { + log->PutCString(""); + LLDB_LOGF(log, + "ThreadList::%s: %" PRIu64 " threads, %" PRIu64 + " unsuspended threads", + __FUNCTION__, (uint64_t)m_threads.size(), + (uint64_t)threads_copy.size()); + } + + bool did_anybody_stop_for_a_reason = false; + + // If the event is an Interrupt event, then we're going to stop no matter + // what. Otherwise, presume we won't stop. + bool should_stop = false; + if (Process::ProcessEventData::GetInterruptedFromEvent(event_ptr)) { + LLDB_LOGF( + log, "ThreadList::%s handling interrupt event, should stop set to true", + __FUNCTION__); + + should_stop = true; + } + + // Now we run through all the threads and get their stop info's. We want to + // make sure to do this first before we start running the ShouldStop, because + // one thread's ShouldStop could destroy information (like deleting a thread + // specific breakpoint another thread had stopped at) which could lead us to + // compute the StopInfo incorrectly. We don't need to use it here, we just + // want to make sure it gets computed. + + for (pos = threads_copy.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + thread_sp->GetStopInfo(); + } + + for (pos = threads_copy.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + + // We should never get a stop for which no thread had a stop reason, but + // sometimes we do see this - for instance when we first connect to a + // remote stub. In that case we should stop, since we can't figure out the + // right thing to do and stopping gives the user control over what to do in + // this instance. + // + // Note, this causes a problem when you have a thread specific breakpoint, + // and a bunch of threads hit the breakpoint, but not the thread which we + // are waiting for. All the threads that are not "supposed" to hit the + // breakpoint are marked as having no stop reason, which is right, they + // should not show a stop reason. But that triggers this code and causes + // us to stop seemingly for no reason. + // + // Since the only way we ever saw this error was on first attach, I'm only + // going to trigger set did_anybody_stop_for_a_reason to true unless this + // is the first stop. + // + // If this becomes a problem, we'll have to have another StopReason like + // "StopInfoHidden" which will look invalid everywhere but at this check. + + if (thread_sp->GetProcess()->GetStopID() > 1) + did_anybody_stop_for_a_reason = true; + else + did_anybody_stop_for_a_reason |= thread_sp->ThreadStoppedForAReason(); + + const bool thread_should_stop = thread_sp->ShouldStop(event_ptr); + if (thread_should_stop) + should_stop |= true; + } + + if (!should_stop && !did_anybody_stop_for_a_reason) { + should_stop = true; + LLDB_LOGF(log, + "ThreadList::%s we stopped but no threads had a stop reason, " + "overriding should_stop and stopping.", + __FUNCTION__); + } + + LLDB_LOGF(log, "ThreadList::%s overall should_stop = %i", __FUNCTION__, + should_stop); + + if (should_stop) { + for (pos = threads_copy.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + thread_sp->WillStop(); + } + } + + return should_stop; +} + +Vote ThreadList::ShouldReportStop(Event *event_ptr) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + Vote result = eVoteNoOpinion; + m_process->UpdateThreadListIfNeeded(); + collection::iterator pos, end = m_threads.end(); + + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + + LLDB_LOGF(log, "ThreadList::%s %" PRIu64 " threads", __FUNCTION__, + (uint64_t)m_threads.size()); + + // Run through the threads and ask whether we should report this event. For + // stopping, a YES vote wins over everything. A NO vote wins over NO + // opinion. + for (pos = m_threads.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + const Vote vote = thread_sp->ShouldReportStop(event_ptr); + switch (vote) { + case eVoteNoOpinion: + continue; + + case eVoteYes: + result = eVoteYes; + break; + + case eVoteNo: + if (result == eVoteNoOpinion) { + result = eVoteNo; + } else { + LLDB_LOG(log, + "Thread {0:x} voted {1}, but lost out because result was {2}", + thread_sp->GetID(), vote, result); + } + break; + } + } + LLDB_LOG(log, "Returning {0}", result); + return result; +} + +void ThreadList::SetShouldReportStop(Vote vote) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + m_process->UpdateThreadListIfNeeded(); + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + thread_sp->SetShouldReportStop(vote); + } +} + +Vote ThreadList::ShouldReportRun(Event *event_ptr) { + + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + Vote result = eVoteNoOpinion; + m_process->UpdateThreadListIfNeeded(); + collection::iterator pos, end = m_threads.end(); + + // Run through the threads and ask whether we should report this event. The + // rule is NO vote wins over everything, a YES vote wins over no opinion. + + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + + for (pos = m_threads.begin(); pos != end; ++pos) { + if ((*pos)->GetResumeState() != eStateSuspended) { + switch ((*pos)->ShouldReportRun(event_ptr)) { + case eVoteNoOpinion: + continue; + case eVoteYes: + if (result == eVoteNoOpinion) + result = eVoteYes; + break; + case eVoteNo: + LLDB_LOGF(log, + "ThreadList::ShouldReportRun() thread %d (0x%4.4" PRIx64 + ") says don't report.", + (*pos)->GetIndexID(), (*pos)->GetID()); + result = eVoteNo; + break; + } + } + } + return result; +} + +void ThreadList::Clear() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + m_stop_id = 0; + m_threads.clear(); + m_selected_tid = LLDB_INVALID_THREAD_ID; +} + +void ThreadList::Destroy() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + const uint32_t num_threads = m_threads.size(); + for (uint32_t idx = 0; idx < num_threads; ++idx) { + m_threads[idx]->DestroyThread(); + } +} + +void ThreadList::RefreshStateAfterStop() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + m_process->UpdateThreadListIfNeeded(); + + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + LLDB_LOGF(log, + "Turning off notification of new threads while single stepping " + "a thread."); + + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) + (*pos)->RefreshStateAfterStop(); +} + +void ThreadList::DiscardThreadPlans() { + // You don't need to update the thread list here, because only threads that + // you currently know about have any thread plans. + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) + (*pos)->DiscardThreadPlans(true); +} + +bool ThreadList::WillResume() { + // Run through the threads and perform their momentary actions. But we only + // do this for threads that are running, user suspended threads stay where + // they are. + + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + m_process->UpdateThreadListIfNeeded(); + + collection::iterator pos, end = m_threads.end(); + + // See if any thread wants to run stopping others. If it does, then we won't + // setup the other threads for resume, since they aren't going to get a + // chance to run. This is necessary because the SetupForResume might add + // "StopOthers" plans which would then get to be part of the who-gets-to-run + // negotiation, but they're coming in after the fact, and the threads that + // are already set up should take priority. + + bool wants_solo_run = false; + + for (pos = m_threads.begin(); pos != end; ++pos) { + lldbassert((*pos)->GetCurrentPlan() && + "thread should not have null thread plan"); + if ((*pos)->GetResumeState() != eStateSuspended && + (*pos)->GetCurrentPlan()->StopOthers()) { + if ((*pos)->IsOperatingSystemPluginThread() && + !(*pos)->GetBackingThread()) + continue; + wants_solo_run = true; + break; + } + } + + if (wants_solo_run) { + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + LLDB_LOGF(log, "Turning on notification of new threads while single " + "stepping a thread."); + m_process->StartNoticingNewThreads(); + } else { + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); + if (log && log->GetVerbose()) + LLDB_LOGF(log, "Turning off notification of new threads while single " + "stepping a thread."); + m_process->StopNoticingNewThreads(); + } + + // Give all the threads that are likely to run a last chance to set up their + // state before we negotiate who is actually going to get a chance to run... + // Don't set to resume suspended threads, and if any thread wanted to stop + // others, only call setup on the threads that request StopOthers... + + for (pos = m_threads.begin(); pos != end; ++pos) { + if ((*pos)->GetResumeState() != eStateSuspended && + (!wants_solo_run || (*pos)->GetCurrentPlan()->StopOthers())) { + if ((*pos)->IsOperatingSystemPluginThread() && + !(*pos)->GetBackingThread()) + continue; + (*pos)->SetupForResume(); + } + } + + // Now go through the threads and see if any thread wants to run just itself. + // if so then pick one and run it. + + ThreadList run_me_only_list(m_process); + + run_me_only_list.SetStopID(m_process->GetStopID()); + + bool run_only_current_thread = false; + + for (pos = m_threads.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + if (thread_sp->GetResumeState() != eStateSuspended && + thread_sp->GetCurrentPlan()->StopOthers()) { + if ((*pos)->IsOperatingSystemPluginThread() && + !(*pos)->GetBackingThread()) + continue; + + // You can't say "stop others" and also want yourself to be suspended. + assert(thread_sp->GetCurrentPlan()->RunState() != eStateSuspended); + + if (thread_sp == GetSelectedThread()) { + // If the currently selected thread wants to run on its own, always let + // it. + run_only_current_thread = true; + run_me_only_list.Clear(); + run_me_only_list.AddThread(thread_sp); + break; + } + + run_me_only_list.AddThread(thread_sp); + } + } + + bool need_to_resume = true; + + if (run_me_only_list.GetSize(false) == 0) { + // Everybody runs as they wish: + for (pos = m_threads.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + StateType run_state; + if (thread_sp->GetResumeState() != eStateSuspended) + run_state = thread_sp->GetCurrentPlan()->RunState(); + else + run_state = eStateSuspended; + if (!thread_sp->ShouldResume(run_state)) + need_to_resume = false; + } + } else { + ThreadSP thread_to_run; + + if (run_only_current_thread) { + thread_to_run = GetSelectedThread(); + } else if (run_me_only_list.GetSize(false) == 1) { + thread_to_run = run_me_only_list.GetThreadAtIndex(0); + } else { + int random_thread = + (int)((run_me_only_list.GetSize(false) * (double)rand()) / + (RAND_MAX + 1.0)); + thread_to_run = run_me_only_list.GetThreadAtIndex(random_thread); + } + + for (pos = m_threads.begin(); pos != end; ++pos) { + ThreadSP thread_sp(*pos); + if (thread_sp == thread_to_run) { + if (!thread_sp->ShouldResume(thread_sp->GetCurrentPlan()->RunState())) + need_to_resume = false; + } else + thread_sp->ShouldResume(eStateSuspended); + } + } + + return need_to_resume; +} + +void ThreadList::DidResume() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) { + // Don't clear out threads that aren't going to get a chance to run, rather + // leave their state for the next time around. + ThreadSP thread_sp(*pos); + if (thread_sp->GetResumeState() != eStateSuspended) + thread_sp->DidResume(); + } +} + +void ThreadList::DidStop() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) { + // Notify threads that the process just stopped. Note, this currently + // assumes that all threads in the list stop when the process stops. In + // the future we will want to support a debugging model where some threads + // continue to run while others are stopped. We either need to handle that + // somehow here or create a special thread list containing only threads + // which will stop in the code that calls this method (currently + // Process::SetPrivateState). + ThreadSP thread_sp(*pos); + if (StateIsRunningState(thread_sp->GetState())) + thread_sp->DidStop(); + } +} + +ThreadSP ThreadList::GetSelectedThread() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + ThreadSP thread_sp = FindThreadByID(m_selected_tid); + if (!thread_sp.get()) { + if (m_threads.size() == 0) + return thread_sp; + m_selected_tid = m_threads[0]->GetID(); + thread_sp = m_threads[0]; + } + return thread_sp; +} + +bool ThreadList::SetSelectedThreadByID(lldb::tid_t tid, bool notify) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + ThreadSP selected_thread_sp(FindThreadByID(tid)); + if (selected_thread_sp) { + m_selected_tid = tid; + selected_thread_sp->SetDefaultFileAndLineToSelectedFrame(); + } else + m_selected_tid = LLDB_INVALID_THREAD_ID; + + if (notify) + NotifySelectedThreadChanged(m_selected_tid); + + return m_selected_tid != LLDB_INVALID_THREAD_ID; +} + +bool ThreadList::SetSelectedThreadByIndexID(uint32_t index_id, bool notify) { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + ThreadSP selected_thread_sp(FindThreadByIndexID(index_id)); + if (selected_thread_sp.get()) { + m_selected_tid = selected_thread_sp->GetID(); + selected_thread_sp->SetDefaultFileAndLineToSelectedFrame(); + } else + m_selected_tid = LLDB_INVALID_THREAD_ID; + + if (notify) + NotifySelectedThreadChanged(m_selected_tid); + + return m_selected_tid != LLDB_INVALID_THREAD_ID; +} + +void ThreadList::NotifySelectedThreadChanged(lldb::tid_t tid) { + ThreadSP selected_thread_sp(FindThreadByID(tid)); + if (selected_thread_sp->EventTypeHasListeners( + Thread::eBroadcastBitThreadSelected)) + selected_thread_sp->BroadcastEvent( + Thread::eBroadcastBitThreadSelected, + new Thread::ThreadEventData(selected_thread_sp)); +} + +void ThreadList::Update(ThreadList &rhs) { + if (this != &rhs) { + // Lock both mutexes to make sure neither side changes anyone on us while + // the assignment occurs + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + + m_process = rhs.m_process; + m_stop_id = rhs.m_stop_id; + m_threads.swap(rhs.m_threads); + m_selected_tid = rhs.m_selected_tid; + + // Now we look for threads that we are done with and make sure to clear + // them up as much as possible so anyone with a shared pointer will still + // have a reference, but the thread won't be of much use. Using + // std::weak_ptr for all backward references (such as a thread to a + // process) will eventually solve this issue for us, but for now, we need + // to work around the issue + collection::iterator rhs_pos, rhs_end = rhs.m_threads.end(); + for (rhs_pos = rhs.m_threads.begin(); rhs_pos != rhs_end; ++rhs_pos) { + const lldb::tid_t tid = (*rhs_pos)->GetID(); + bool thread_is_alive = false; + const uint32_t num_threads = m_threads.size(); + for (uint32_t idx = 0; idx < num_threads; ++idx) { + ThreadSP backing_thread = m_threads[idx]->GetBackingThread(); + if (m_threads[idx]->GetID() == tid || + (backing_thread && backing_thread->GetID() == tid)) { + thread_is_alive = true; + break; + } + } + if (!thread_is_alive) + (*rhs_pos)->DestroyThread(); + } + } +} + +void ThreadList::Flush() { + std::lock_guard<std::recursive_mutex> guard(GetMutex()); + collection::iterator pos, end = m_threads.end(); + for (pos = m_threads.begin(); pos != end; ++pos) + (*pos)->Flush(); +} + +std::recursive_mutex &ThreadList::GetMutex() const { + return m_process->m_thread_mutex; +} + +ThreadList::ExpressionExecutionThreadPusher::ExpressionExecutionThreadPusher( + lldb::ThreadSP thread_sp) + : m_thread_list(nullptr), m_tid(LLDB_INVALID_THREAD_ID) { + if (thread_sp) { + m_tid = thread_sp->GetID(); + m_thread_list = &thread_sp->GetProcess()->GetThreadList(); + m_thread_list->PushExpressionExecutionThread(m_tid); + } +} |