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| author | 2016-09-03 22:46:54 +0000 | |
|---|---|---|
| committer | 2016-09-03 22:46:54 +0000 | |
| commit | b5500b9ca0102f1ccaf32f0e77e96d0739aded9b (patch) | |
| tree | e1b7ebb5a0231f9e6d8d3f6f719582cebd64dc98 /gnu/llvm/unittests/Support/AllocatorTest.cpp | |
| parent | clarify purpose of src/gnu/ directory. (diff) | |
| download | wireguard-openbsd-b5500b9ca0102f1ccaf32f0e77e96d0739aded9b.tar.xz wireguard-openbsd-b5500b9ca0102f1ccaf32f0e77e96d0739aded9b.zip | |
Use the space freed up by sparc and zaurus to import LLVM.
ok hackroom@
Diffstat (limited to 'gnu/llvm/unittests/Support/AllocatorTest.cpp')
| -rw-r--r-- | gnu/llvm/unittests/Support/AllocatorTest.cpp | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/gnu/llvm/unittests/Support/AllocatorTest.cpp b/gnu/llvm/unittests/Support/AllocatorTest.cpp new file mode 100644 index 00000000000..4b544641e9b --- /dev/null +++ b/gnu/llvm/unittests/Support/AllocatorTest.cpp @@ -0,0 +1,188 @@ +//===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "llvm/Support/Allocator.h" +#include "gtest/gtest.h" +#include <cstdlib> + +using namespace llvm; + +namespace { + +TEST(AllocatorTest, Basics) { + BumpPtrAllocator Alloc; + int *a = (int*)Alloc.Allocate(sizeof(int), 1); + int *b = (int*)Alloc.Allocate(sizeof(int) * 10, 1); + int *c = (int*)Alloc.Allocate(sizeof(int), 1); + *a = 1; + b[0] = 2; + b[9] = 2; + *c = 3; + EXPECT_EQ(1, *a); + EXPECT_EQ(2, b[0]); + EXPECT_EQ(2, b[9]); + EXPECT_EQ(3, *c); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + + BumpPtrAllocator Alloc2 = std::move(Alloc); + EXPECT_EQ(0U, Alloc.GetNumSlabs()); + EXPECT_EQ(1U, Alloc2.GetNumSlabs()); + + // Make sure the old pointers still work. These are especially interesting + // under ASan or Valgrind. + EXPECT_EQ(1, *a); + EXPECT_EQ(2, b[0]); + EXPECT_EQ(2, b[9]); + EXPECT_EQ(3, *c); + + Alloc = std::move(Alloc2); + EXPECT_EQ(0U, Alloc2.GetNumSlabs()); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); +} + +// Allocate enough bytes to create three slabs. +TEST(AllocatorTest, ThreeSlabs) { + BumpPtrAllocator Alloc; + Alloc.Allocate(3000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + Alloc.Allocate(3000, 1); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); + Alloc.Allocate(3000, 1); + EXPECT_EQ(3U, Alloc.GetNumSlabs()); +} + +// Allocate enough bytes to create two slabs, reset the allocator, and do it +// again. +TEST(AllocatorTest, TestReset) { + BumpPtrAllocator Alloc; + + // Allocate something larger than the SizeThreshold=4096. + (void)Alloc.Allocate(5000, 1); + Alloc.Reset(); + // Calling Reset should free all CustomSizedSlabs. + EXPECT_EQ(0u, Alloc.GetNumSlabs()); + + Alloc.Allocate(3000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + Alloc.Allocate(3000, 1); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); + Alloc.Reset(); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + Alloc.Allocate(3000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + Alloc.Allocate(3000, 1); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); +} + +// Test some allocations at varying alignments. +TEST(AllocatorTest, TestAlignment) { + BumpPtrAllocator Alloc; + uintptr_t a; + a = (uintptr_t)Alloc.Allocate(1, 2); + EXPECT_EQ(0U, a & 1); + a = (uintptr_t)Alloc.Allocate(1, 4); + EXPECT_EQ(0U, a & 3); + a = (uintptr_t)Alloc.Allocate(1, 8); + EXPECT_EQ(0U, a & 7); + a = (uintptr_t)Alloc.Allocate(1, 16); + EXPECT_EQ(0U, a & 15); + a = (uintptr_t)Alloc.Allocate(1, 32); + EXPECT_EQ(0U, a & 31); + a = (uintptr_t)Alloc.Allocate(1, 64); + EXPECT_EQ(0U, a & 63); + a = (uintptr_t)Alloc.Allocate(1, 128); + EXPECT_EQ(0U, a & 127); +} + +// Test allocating just over the slab size. This tests a bug where before the +// allocator incorrectly calculated the buffer end pointer. +TEST(AllocatorTest, TestOverflow) { + BumpPtrAllocator Alloc; + + // Fill the slab right up until the end pointer. + Alloc.Allocate(4096, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); + + // If we don't allocate a new slab, then we will have overflowed. + Alloc.Allocate(1, 1); + EXPECT_EQ(2U, Alloc.GetNumSlabs()); +} + +// Test allocating with a size larger than the initial slab size. +TEST(AllocatorTest, TestSmallSlabSize) { + BumpPtrAllocator Alloc; + + Alloc.Allocate(8000, 1); + EXPECT_EQ(1U, Alloc.GetNumSlabs()); +} + +// Test requesting alignment that goes past the end of the current slab. +TEST(AllocatorTest, TestAlignmentPastSlab) { + BumpPtrAllocator Alloc; + Alloc.Allocate(4095, 1); + + // Aligning the current slab pointer is likely to move it past the end of the + // slab, which would confuse any unsigned comparisons with the difference of + // the end pointer and the aligned pointer. + Alloc.Allocate(1024, 8192); + + EXPECT_EQ(2U, Alloc.GetNumSlabs()); +} + +// Mock slab allocator that returns slabs aligned on 4096 bytes. There is no +// easy portable way to do this, so this is kind of a hack. +class MockSlabAllocator { + static size_t LastSlabSize; + +public: + ~MockSlabAllocator() { } + + void *Allocate(size_t Size, size_t /*Alignment*/) { + // Allocate space for the alignment, the slab, and a void* that goes right + // before the slab. + size_t Alignment = 4096; + void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*)); + + // Find the slab start. + void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment); + + // Hold a pointer to the base so we can free the whole malloced block. + ((void**)Slab)[-1] = MemBase; + + LastSlabSize = Size; + return Slab; + } + + void Deallocate(void *Slab, size_t Size) { + free(((void**)Slab)[-1]); + } + + static size_t GetLastSlabSize() { return LastSlabSize; } +}; + +size_t MockSlabAllocator::LastSlabSize = 0; + +// Allocate a large-ish block with a really large alignment so that the +// allocator will think that it has space, but after it does the alignment it +// will not. +TEST(AllocatorTest, TestBigAlignment) { + BumpPtrAllocatorImpl<MockSlabAllocator> Alloc; + + // First allocate a tiny bit to ensure we have to re-align things. + (void)Alloc.Allocate(1, 1); + + // Now the big chunk with a big alignment. + (void)Alloc.Allocate(3000, 2048); + + // We test that the last slab size is not the default 4096 byte slab, but + // rather a custom sized slab that is larger. + EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u); +} + +} // anonymous namespace |
