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diff --git a/gnu/llvm/lldb/source/Plugins/Process/Windows/Common/DebuggerThread.cpp b/gnu/llvm/lldb/source/Plugins/Process/Windows/Common/DebuggerThread.cpp
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index 00000000000..59bcc2586f9
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+++ b/gnu/llvm/lldb/source/Plugins/Process/Windows/Common/DebuggerThread.cpp
@@ -0,0 +1,528 @@
+//===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#include "DebuggerThread.h"
+#include "ExceptionRecord.h"
+#include "IDebugDelegate.h"
+
+#include "lldb/Core/ModuleSpec.h"
+#include "lldb/Host/ProcessLaunchInfo.h"
+#include "lldb/Host/ThreadLauncher.h"
+#include "lldb/Host/windows/HostProcessWindows.h"
+#include "lldb/Host/windows/HostThreadWindows.h"
+#include "lldb/Host/windows/ProcessLauncherWindows.h"
+#include "lldb/Target/Process.h"
+#include "lldb/Utility/FileSpec.h"
+#include "lldb/Utility/Log.h"
+#include "lldb/Utility/Predicate.h"
+#include "lldb/Utility/Status.h"
+
+#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
+
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/Support/ConvertUTF.h"
+#include "llvm/Support/Threading.h"
+#include "llvm/Support/raw_ostream.h"
+
+#ifndef STATUS_WX86_BREAKPOINT
+#define STATUS_WX86_BREAKPOINT 0x4000001FL // For WOW64
+#endif
+
+using namespace lldb;
+using namespace lldb_private;
+
+namespace {
+struct DebugLaunchContext {
+ DebugLaunchContext(DebuggerThread *thread,
+ const ProcessLaunchInfo &launch_info)
+ : m_thread(thread), m_launch_info(launch_info) {}
+ DebuggerThread *m_thread;
+ ProcessLaunchInfo m_launch_info;
+};
+
+struct DebugAttachContext {
+ DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
+ const ProcessAttachInfo &attach_info)
+ : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
+ DebuggerThread *m_thread;
+ lldb::pid_t m_pid;
+ ProcessAttachInfo m_attach_info;
+};
+} // namespace
+
+DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
+ : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
+ m_is_shutting_down(false) {
+ m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
+}
+
+DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
+
+Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
+ LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
+
+ Status result;
+ DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
+
+ llvm::Expected<HostThread> slave_thread = ThreadLauncher::LaunchThread(
+ "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
+ context);
+ if (!slave_thread) {
+ result = Status(slave_thread.takeError());
+ LLDB_LOG(log, "couldn't launch debugger thread. {0}", result);
+ }
+
+ return result;
+}
+
+Status DebuggerThread::DebugAttach(lldb::pid_t pid,
+ const ProcessAttachInfo &attach_info) {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
+ LLDB_LOG(log, "attaching to '{0}'", pid);
+
+ Status result;
+ DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
+
+ llvm::Expected<HostThread> slave_thread = ThreadLauncher::LaunchThread(
+ "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
+ context);
+ if (!slave_thread) {
+ result = Status(slave_thread.takeError());
+ LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, result);
+ }
+
+ return result;
+}
+
+lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
+ DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
+ lldb::thread_result_t result =
+ context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
+ DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
+ lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
+ context->m_pid, context->m_attach_info);
+ delete context;
+ return result;
+}
+
+lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
+ const ProcessLaunchInfo &launch_info) {
+ // Grab a shared_ptr reference to this so that we know it won't get deleted
+ // until after the thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
+ LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
+ launch_info.GetExecutableFile().GetPath());
+
+ Status error;
+ ProcessLauncherWindows launcher;
+ HostProcess process(launcher.LaunchProcess(launch_info, error));
+ // If we couldn't create the process, notify waiters immediately. Otherwise
+ // enter the debug loop and wait until we get the create process debug
+ // notification. Note that if the process was created successfully, we can
+ // throw away the process handle we got from CreateProcess because Windows
+ // will give us another (potentially more useful?) handle when it sends us
+ // the CREATE_PROCESS_DEBUG_EVENT.
+ if (error.Success())
+ DebugLoop();
+ else
+ m_debug_delegate->OnDebuggerError(error, 0);
+
+ return {};
+}
+
+lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
+ lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
+ // Grab a shared_ptr reference to this so that we know it won't get deleted
+ // until after the thread routine has exited.
+ std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
+
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
+ LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
+ pid);
+
+ if (!DebugActiveProcess((DWORD)pid)) {
+ Status error(::GetLastError(), eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, 0);
+ return {};
+ }
+
+ // The attach was successful, enter the debug loop. From here on out, this
+ // is no different than a create process operation, so all the same comments
+ // in DebugLaunch should apply from this point out.
+ DebugLoop();
+
+ return {};
+}
+
+Status DebuggerThread::StopDebugging(bool terminate) {
+ Status error;
+
+ lldb::pid_t pid = m_process.GetProcessId();
+
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
+ LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
+
+ // Set m_is_shutting_down to true if it was false. Return if it was already
+ // true.
+ bool expected = false;
+ if (!m_is_shutting_down.compare_exchange_strong(expected, true))
+ return error;
+
+ // Make a copy of the process, since the termination sequence will reset
+ // DebuggerThread's internal copy and it needs to remain open for the Wait
+ // operation.
+ HostProcess process_copy = m_process;
+ lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
+
+ if (terminate) {
+ if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
+ // Initiate the termination before continuing the exception, so that the
+ // next debug event we get is the exit process event, and not some other
+ // event.
+ BOOL terminate_suceeded = TerminateProcess(handle, 0);
+ LLDB_LOG(log,
+ "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
+ handle, pid, terminate_suceeded);
+ } else {
+ LLDB_LOG(log,
+ "NOT calling TerminateProcess because the inferior is not valid "
+ "({0}, 0) (inferior={1})",
+ handle, pid);
+ }
+ }
+
+ // If we're stuck waiting for an exception to continue (e.g. the user is at a
+ // breakpoint messing around in the debugger), continue it now. But only
+ // AFTER calling TerminateProcess to make sure that the very next call to
+ // WaitForDebugEvent is an exit process event.
+ if (m_active_exception.get()) {
+ LLDB_LOG(log, "masking active exception");
+ ContinueAsyncException(ExceptionResult::MaskException);
+ }
+
+ if (!terminate) {
+ // Indicate that we want to detach.
+ m_pid_to_detach = GetProcess().GetProcessId();
+
+ // Force a fresh break so that the detach can happen from the debugger
+ // thread.
+ if (!::DebugBreakProcess(
+ GetProcess().GetNativeProcess().GetSystemHandle())) {
+ error.SetError(::GetLastError(), eErrorTypeWin32);
+ }
+ }
+
+ LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
+
+ DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
+ if (wait_result != WAIT_OBJECT_0) {
+ error.SetError(GetLastError(), eErrorTypeWin32);
+ LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
+ m_debugging_ended_event, wait_result);
+ } else
+ LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
+
+ if (!error.Success()) {
+ LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
+ pid, error);
+ }
+ return error;
+}
+
+void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
+ if (!m_active_exception.get())
+ return;
+
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
+ WINDOWS_LOG_EXCEPTION);
+ LLDB_LOG(log, "broadcasting for inferior process {0}.",
+ m_process.GetProcessId());
+
+ m_active_exception.reset();
+ m_exception_pred.SetValue(result, eBroadcastAlways);
+}
+
+void DebuggerThread::FreeProcessHandles() {
+ m_process = HostProcess();
+ m_main_thread = HostThread();
+ if (m_image_file) {
+ ::CloseHandle(m_image_file);
+ m_image_file = nullptr;
+ }
+}
+
+void DebuggerThread::DebugLoop() {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
+ DEBUG_EVENT dbe = {};
+ bool should_debug = true;
+ LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
+ while (should_debug) {
+ LLDB_LOGV(log, "Calling WaitForDebugEvent");
+ BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
+ if (wait_result) {
+ DWORD continue_status = DBG_CONTINUE;
+ switch (dbe.dwDebugEventCode) {
+ default:
+ llvm_unreachable("Unhandle debug event code!");
+ case EXCEPTION_DEBUG_EVENT: {
+ ExceptionResult status =
+ HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
+
+ if (status == ExceptionResult::MaskException)
+ continue_status = DBG_CONTINUE;
+ else if (status == ExceptionResult::SendToApplication)
+ continue_status = DBG_EXCEPTION_NOT_HANDLED;
+
+ break;
+ }
+ case CREATE_THREAD_DEBUG_EVENT:
+ continue_status =
+ HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
+ break;
+ case CREATE_PROCESS_DEBUG_EVENT:
+ continue_status =
+ HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
+ break;
+ case EXIT_THREAD_DEBUG_EVENT:
+ continue_status =
+ HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
+ break;
+ case EXIT_PROCESS_DEBUG_EVENT:
+ continue_status =
+ HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
+ should_debug = false;
+ break;
+ case LOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
+ break;
+ case UNLOAD_DLL_DEBUG_EVENT:
+ continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
+ break;
+ case OUTPUT_DEBUG_STRING_EVENT:
+ continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
+ break;
+ case RIP_EVENT:
+ continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
+ if (dbe.u.RipInfo.dwType == SLE_ERROR)
+ should_debug = false;
+ break;
+ }
+
+ LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
+ dbe.dwProcessId, dbe.dwThreadId, continue_status,
+ ::GetCurrentThreadId());
+
+ ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
+
+ if (m_detached) {
+ should_debug = false;
+ }
+ } else {
+ LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
+ ::GetLastError());
+
+ should_debug = false;
+ }
+ }
+ FreeProcessHandles();
+
+ LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
+ ::SetEvent(m_debugging_ended_event);
+}
+
+ExceptionResult
+DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log =
+ ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
+ if (m_is_shutting_down) {
+ // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
+ // exception that
+ // we use simply to wake up the DebuggerThread so that we can close out the
+ // debug loop.
+ if (m_pid_to_detach != 0 &&
+ (info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT ||
+ info.ExceptionRecord.ExceptionCode == STATUS_WX86_BREAKPOINT)) {
+ LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
+ m_pid_to_detach.load());
+ ::DebugActiveProcessStop(m_pid_to_detach);
+ m_detached = true;
+ }
+
+ // Don't perform any blocking operations while we're shutting down. That
+ // will cause TerminateProcess -> WaitForSingleObject to time out.
+ return ExceptionResult::SendToApplication;
+ }
+
+ bool first_chance = (info.dwFirstChance != 0);
+
+ m_active_exception.reset(
+ new ExceptionRecord(info.ExceptionRecord, thread_id));
+ LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
+ first_chance ? "first" : "second",
+ info.ExceptionRecord.ExceptionCode, thread_id);
+
+ ExceptionResult result =
+ m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
+ m_exception_pred.SetValue(result, eBroadcastNever);
+
+ LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
+ result = *m_exception_pred.WaitForValueNotEqualTo(
+ ExceptionResult::BreakInDebugger);
+
+ LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
+ return result;
+}
+
+DWORD
+DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log =
+ ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
+ LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
+ m_process.GetProcessId());
+ HostThread thread(info.hThread);
+ thread.GetNativeThread().SetOwnsHandle(false);
+ m_debug_delegate->OnCreateThread(thread);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log =
+ ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
+ uint32_t process_id = ::GetProcessId(info.hProcess);
+
+ LLDB_LOG(log, "process {0} spawned", process_id);
+
+ std::string thread_name;
+ llvm::raw_string_ostream name_stream(thread_name);
+ name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
+ name_stream.flush();
+ llvm::set_thread_name(thread_name);
+
+ // info.hProcess and info.hThread are closed automatically by Windows when
+ // EXIT_PROCESS_DEBUG_EVENT is received.
+ m_process = HostProcess(info.hProcess);
+ ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
+ m_main_thread = HostThread(info.hThread);
+ m_main_thread.GetNativeThread().SetOwnsHandle(false);
+ m_image_file = info.hFile;
+
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
+ m_debug_delegate->OnDebuggerConnected(load_addr);
+
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log =
+ ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
+ LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
+ info.dwExitCode, m_process.GetProcessId());
+ m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log =
+ ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
+ LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
+ info.dwExitCode);
+
+ m_debug_delegate->OnExitProcess(info.dwExitCode);
+
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
+ if (info.hFile == nullptr) {
+ // Not sure what this is, so just ignore it.
+ LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
+ m_process.GetProcessId());
+ return DBG_CONTINUE;
+ }
+
+ std::vector<wchar_t> buffer(1);
+ DWORD required_size =
+ GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
+ if (required_size > 0) {
+ buffer.resize(required_size + 1);
+ required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
+ required_size, VOLUME_NAME_DOS);
+ std::string path_str_utf8;
+ llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
+ llvm::StringRef path_str = path_str_utf8;
+ const char *path = path_str.data();
+ if (path_str.startswith("\\\\?\\"))
+ path += 4;
+
+ FileSpec file_spec(path);
+ ModuleSpec module_spec(file_spec);
+ lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
+
+ LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
+ m_process.GetProcessId(), path, info.lpBaseOfDll);
+
+ m_debug_delegate->OnLoadDll(module_spec, load_addr);
+ } else {
+ LLDB_LOG(
+ log,
+ "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
+ m_process.GetProcessId(), ::GetLastError());
+ }
+ // Windows does not automatically close info.hFile, so we need to do it.
+ ::CloseHandle(info.hFile);
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
+ DWORD thread_id) {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
+ LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
+ m_process.GetProcessId(), info.lpBaseOfDll);
+
+ m_debug_delegate->OnUnloadDll(
+ reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
+ DWORD thread_id) {
+ return DBG_CONTINUE;
+}
+
+DWORD
+DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
+ Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
+ LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
+ info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
+
+ Status error(info.dwError, eErrorTypeWin32);
+ m_debug_delegate->OnDebuggerError(error, info.dwType);
+
+ return DBG_CONTINUE;
+}