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+//===-- GDBRemoteClientBase.h -----------------------------------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_GDBRemoteClientBase_h_
+#define liblldb_GDBRemoteClientBase_h_
+
+#include "GDBRemoteCommunication.h"
+
+#include <condition_variable>
+
+namespace lldb_private {
+namespace process_gdb_remote {
+
+class GDBRemoteClientBase : public GDBRemoteCommunication {
+public:
+ struct ContinueDelegate {
+ virtual ~ContinueDelegate();
+ virtual void HandleAsyncStdout(llvm::StringRef out) = 0;
+ virtual void HandleAsyncMisc(llvm::StringRef data) = 0;
+ virtual void HandleStopReply() = 0;
+
+ /// Process asynchronously-received structured data.
+ ///
+ /// \param[in] data
+ /// The complete data packet, expected to start with JSON-async.
+ virtual void HandleAsyncStructuredDataPacket(llvm::StringRef data) = 0;
+ };
+
+ GDBRemoteClientBase(const char *comm_name, const char *listener_name);
+
+ bool SendAsyncSignal(int signo);
+
+ bool Interrupt();
+
+ lldb::StateType SendContinuePacketAndWaitForResponse(
+ ContinueDelegate &delegate, const UnixSignals &signals,
+ llvm::StringRef payload, StringExtractorGDBRemote &response);
+
+ PacketResult SendPacketAndWaitForResponse(llvm::StringRef payload,
+ StringExtractorGDBRemote &response,
+ bool send_async);
+
+ PacketResult SendPacketAndReceiveResponseWithOutputSupport(
+ llvm::StringRef payload, StringExtractorGDBRemote &response,
+ bool send_async,
+ llvm::function_ref<void(llvm::StringRef)> output_callback);
+
+ bool SendvContPacket(llvm::StringRef payload,
+ StringExtractorGDBRemote &response);
+
+ class Lock {
+ public:
+ Lock(GDBRemoteClientBase &comm, bool interrupt);
+ ~Lock();
+
+ explicit operator bool() { return m_acquired; }
+
+ // Whether we had to interrupt the continue thread to acquire the
+ // connection.
+ bool DidInterrupt() const { return m_did_interrupt; }
+
+ private:
+ std::unique_lock<std::recursive_mutex> m_async_lock;
+ GDBRemoteClientBase &m_comm;
+ bool m_acquired;
+ bool m_did_interrupt;
+
+ void SyncWithContinueThread(bool interrupt);
+ };
+
+protected:
+ PacketResult
+ SendPacketAndWaitForResponseNoLock(llvm::StringRef payload,
+ StringExtractorGDBRemote &response);
+
+ virtual void OnRunPacketSent(bool first);
+
+private:
+ /// Variables handling synchronization between the Continue thread and any
+ /// other threads wishing to send packets over the connection. Either the
+ /// continue thread has control over the connection (m_is_running == true) or
+ /// the connection is free for an arbitrary number of other senders to take
+ /// which indicate their interest by incrementing m_async_count.
+ ///
+ /// Semantics of individual states:
+ ///
+ /// - m_continue_packet == false, m_async_count == 0:
+ /// connection is free
+ /// - m_continue_packet == true, m_async_count == 0:
+ /// only continue thread is present
+ /// - m_continue_packet == true, m_async_count > 0:
+ /// continue thread has control, async threads should interrupt it and wait
+ /// for it to set m_continue_packet to false
+ /// - m_continue_packet == false, m_async_count > 0:
+ /// async threads have control, continue thread needs to wait for them to
+ /// finish (m_async_count goes down to 0).
+ /// @{
+ std::mutex m_mutex;
+ std::condition_variable m_cv;
+
+ /// Packet with which to resume after an async interrupt. Can be changed by
+ /// an async thread e.g. to inject a signal.
+ std::string m_continue_packet;
+
+ /// When was the interrupt packet sent. Used to make sure we time out if the
+ /// stub does not respond to interrupt requests.
+ std::chrono::time_point<std::chrono::steady_clock> m_interrupt_time;
+
+ /// Number of threads interested in sending.
+ uint32_t m_async_count;
+
+ /// Whether the continue thread has control.
+ bool m_is_running;
+
+ /// Whether we should resume after a stop.
+ bool m_should_stop;
+ /// @}
+
+ /// This handles the synchronization between individual async threads. For
+ /// now they just use a simple mutex.
+ std::recursive_mutex m_async_mutex;
+
+ bool ShouldStop(const UnixSignals &signals,
+ StringExtractorGDBRemote &response);
+
+ class ContinueLock {
+ public:
+ enum class LockResult { Success, Cancelled, Failed };
+
+ explicit ContinueLock(GDBRemoteClientBase &comm);
+ ~ContinueLock();
+ explicit operator bool() { return m_acquired; }
+
+ LockResult lock();
+
+ void unlock();
+
+ private:
+ GDBRemoteClientBase &m_comm;
+ bool m_acquired;
+ };
+};
+
+} // namespace process_gdb_remote
+} // namespace lldb_private
+
+#endif // liblldb_GDBRemoteCommunicationClient_h_