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-rw-r--r--lib/libc/crypt/arc4random.c38
1 files changed, 1 insertions, 37 deletions
diff --git a/lib/libc/crypt/arc4random.c b/lib/libc/crypt/arc4random.c
index 13b94ed111e..9460af1e542 100644
--- a/lib/libc/crypt/arc4random.c
+++ b/lib/libc/crypt/arc4random.c
@@ -1,4 +1,4 @@
-/* $OpenBSD: arc4random.c,v 1.40 2014/07/09 16:52:09 bcook Exp $ */
+/* $OpenBSD: arc4random.c,v 1.41 2014/07/12 13:24:54 deraadt Exp $ */
/*
* Copyright (c) 1996, David Mazieres <dm@uun.org>
@@ -211,39 +211,3 @@ arc4random_buf(void *buf, size_t n)
_rs_random_buf(buf, n);
_ARC4_UNLOCK();
}
-
-/*
- * Calculate a uniformly distributed random number less than upper_bound
- * avoiding "modulo bias".
- *
- * Uniformity is achieved by generating new random numbers until the one
- * returned is outside the range [0, 2**32 % upper_bound). This
- * guarantees the selected random number will be inside
- * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
- * after reduction modulo upper_bound.
- */
-uint32_t
-arc4random_uniform(uint32_t upper_bound)
-{
- uint32_t r, min;
-
- if (upper_bound < 2)
- return 0;
-
- /* 2**32 % x == (2**32 - x) % x */
- min = -upper_bound % upper_bound;
-
- /*
- * This could theoretically loop forever but each retry has
- * p > 0.5 (worst case, usually far better) of selecting a
- * number inside the range we need, so it should rarely need
- * to re-roll.
- */
- for (;;) {
- r = arc4random();
- if (r >= min)
- break;
- }
-
- return r % upper_bound;
-}