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/*	$OpenBSD: hdr.h,v 1.17 2017/05/19 08:22:53 tb Exp $	*/
/*	$NetBSD: hdr.h,v 1.2 1995/03/21 12:05:02 cgd Exp $	*/

/*-
 * Copyright (c) 1991, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * The game adventure was originally written in Fortran by Will Crowther
 * and Don Woods.  It was later translated to C and enhanced by Jim
 * Gillogly.  This code is derived from software contributed to Berkeley
 * by Jim Gillogly at The Rand Corporation.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *	@(#)hdr.h	8.1 (Berkeley) 5/31/93
 */

/*   ADVENTURE -- Jim Gillogly, Jul 1977
 * This program is a re-write of ADVENT, written in FORTRAN mostly by
 * Don Woods of SAIL.  In most places it is as nearly identical to the
 * original as possible given the language and word-size differences.
 * A few places, such as the message arrays and travel arrays were changed
 * to reflect the smaller core size and word size.  The labels of the
 * original are reflected in this version, so that the comments of the
 * fortran are still applicable here.
 *
 * The data file distributed with the fortran source is assumed to be called
 * "glorkz" in the directory where the program is first run.
 */

/* hdr.h: included by c advent files */

#include <sys/types.h>

#include <signal.h>

int     datfd;			/* message file descriptor	*/
volatile sig_atomic_t delhit;
int     yea;
extern char data_file[];	/* Virtual data file		*/

#define TAB     011
#define LF      012
#define FLUSHLINE do { int c; while ((c = getchar()) != EOF && c != '\n'); } while (0)
#define FLUSHLF   while (next()!=LF)

int     loc, newloc, oldloc, oldlc2, wzdark, gaveup, kq, k, k2;
int     verb, obj, spk;
extern int blklin;
time_t  savet;
int     mxscor, latncy;

#define SHORT 50		/* How short is a demo game?	*/

#define MAXSTR  20		/* max length of user's words	*/
char	wd1[MAXSTR];		/* the complete words		*/
char	wd2[MAXSTR];

#define HTSIZE  512		/* max number of vocab words	*/
struct hashtab	{		/* hash table for vocabulary	*/
	int     val;		/* word type &index (ktab)	*/
	char  *atab;		/* pointer to actual string	*/
} voc[HTSIZE];

struct text {
	char *seekadr;		/* Msg start in virtual disk	*/
	int txtlen;		/* length of msg starting here	*/
};

#define RTXSIZ  205
struct text rtext[RTXSIZ];	/* random text messages		*/

#define MAGSIZ  35
struct text mtext[MAGSIZ];	/* magic messages		*/

int clsses;
#define CLSMAX  12
struct text ctext[CLSMAX];	/* classes of adventurer	*/
int cval[CLSMAX];

struct text ptext[101];		/* object descriptions		*/

#define LOCSIZ	141		/* number of locations		*/
struct text ltext[LOCSIZ];	/* long loc description		*/
struct text stext[LOCSIZ];	/* short loc descriptions	*/

struct travlist			/* direcs & conditions of travel*/
{	struct travlist *next;	/* ptr to next list entry	*/
	int conditions;		/* m in writeup (newloc / 1000) */
	int tloc;		/* n in writeup (newloc % 1000) */
	int tverb;		/* the verb that takes you there*/
} *travel[LOCSIZ],*tkk;		/* travel is closer to keys(...)*/

int atloc[LOCSIZ];

int	plac[101];		/* initial object placement	*/
int	fixd[101], fixed[101];	/* location fixed?		*/

int	actspk[35];		/* rtext msg for verb <n>	*/

int	cond[LOCSIZ];		/* various condition bits	*/

extern int setbit[16];		/* bit defn masks 1,2,4,...	*/

int	hntmax;
int	hints[20][5];		/* info on hints		*/
int	hinted[20], hintlc[20];

int	place[101], prop[101], linkx[201];
int	abb[LOCSIZ];

int	maxtrs, tally, tally2;	/* treasure values		*/

#define FALSE   0
#define TRUE    1

int	keys, lamp, grate, cage, rod, rod2, steps,	/* mnemonics */
	bird, door, pillow, snake, fissur, tablet, clam, oyster,
	magzin, dwarf, knife, food, bottle, water, oil, plant, plant2,
	axe, mirror, dragon, chasm, troll, troll2, bear, messag,
	vend, batter, nugget, coins, chest, eggs, tridnt, vase,
	emrald, pyram, pearl, rug, chain, spices, back, look, cave,
	null, entrnc, dprssn, enter, stream, pour, say, lock, throw,
	find, invent;

int	chloc, chloc2, dseen[7], dloc[7],	/* dwarf stuff	*/
	odloc[7], dflag, daltlc;

int	tk[21], stick, dtotal, attack;
int	turns, lmwarn, iwest, knfloc, detail,   /* various flags & counters */
	abbnum, maxdie, numdie, holdng, dkill, foobar, bonus, clock1,
	clock2, saved, closng, panic, closed, scorng;

int	demo, limit;

/* We need to get a little tricky to avoid strings */
#define DECR(a,b,c,d,e) decr(*#a-'+',*#b-'-',*#c-'#',*#d-'&',*#e-'%')