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use strict;

use Test::More tests => 5;
BEGIN { push @INC, '.' }
use t::Watchdog;

BEGIN { require_ok "Time::HiRes"; }

sub has_symbol {
    my $symbol = shift;
    eval "use Time::HiRes qw($symbol)";
    return 0 unless $@ eq '';
    eval "my \$a = $symbol";
    return $@ eq '';
}

printf("# have_clock_gettime   = %d\n", &Time::HiRes::d_clock_gettime);
printf("# have_clock_getres    = %d\n", &Time::HiRes::d_clock_getres);
printf("# have_clock_nanosleep = %d\n", &Time::HiRes::d_clock_nanosleep);
printf("# have_clock           = %d\n", &Time::HiRes::d_clock);

# Ideally, we'd like to test that the timers are rather precise.
# However, if the system is busy, there are no guarantees on how
# quickly we will return.  This limit used to be 10%, but that
# was occasionally triggered falsely.
# So let's try 25%.
# Another possibility might be to print "ok" if the test completes fine
# with (say) 10% slosh, "skip - system may have been busy?" if the test
# completes fine with (say) 30% slosh, and fail otherwise.  If you do that,
# consider changing over to test.pl at the same time.
# --A.D., Nov 27, 2001
my $limit = 0.25; # 25% is acceptable slosh for testing timers

SKIP: {
    skip "no clock_gettime", 1
        unless &Time::HiRes::d_clock_gettime && has_symbol("CLOCK_REALTIME");
    my $ok = 0;
 TRY: {
        for my $try (1..3) {
            print("# CLOCK_REALTIME: try = $try\n");
            my $t0 = Time::HiRes::clock_gettime(&CLOCK_REALTIME);
            my $T = 1.5;
            Time::HiRes::sleep($T);
            my $t1 = Time::HiRes::clock_gettime(&CLOCK_REALTIME);
            if ($t0 > 0 && $t1 > $t0) {
                print("# t1 = $t1, t0 = $t0\n");
                my $dt = $t1 - $t0;
                my $rt = abs(1 - $dt / $T);
                print("# dt = $dt, rt = $rt\n");
                if ($rt <= 2 * $limit) {
                    $ok = 1;
                    last TRY;
                }
            } else {
                print("# Error: t0 = $t0, t1 = $t1\n");
            }
            my $r = rand() + rand();
            printf("# Sleeping for %.6f seconds...\n", $r);
            Time::HiRes::sleep($r);
        }
    }
    ok $ok;
}

SKIP: {
    skip "no clock_getres", 1 unless &Time::HiRes::d_clock_getres;
    my $tr = Time::HiRes::clock_getres();
    ok $tr > 0 or print("# tr = $tr\n");
}

SKIP: {
    skip "no clock_nanosleep", 1
        unless &Time::HiRes::d_clock_nanosleep && has_symbol("CLOCK_REALTIME");
    my $s = 1.5e9;
    my $t = Time::HiRes::clock_nanosleep(&CLOCK_REALTIME, $s);
    my $r = abs(1 - $t / $s);
    ok $r < 2 * $limit or print("# t = $t, r = $r\n");
}

SKIP: {
    skip "no clock", 1 unless &Time::HiRes::d_clock;
    skip "no CLOCKS_PER_SEC", 1 unless has_symbol("CLOCKS_PER_SEC");
    my @clock = Time::HiRes::clock();
    # If we have a relatively low precision clock() and we haven't seen much
    # CPU usage thus far with clock(), we will want to have a bit longer delay.
    my $delay = $clock[0] < (5 / &Time::HiRes::CLOCKS_PER_SEC) ? 1e7 : 1e6;
    printf("# CLOCKS_PER_SEC = %d\n", &Time::HiRes::CLOCKS_PER_SEC);
    printf("# delay = %d\n", $delay);
    print("# clock = @clock\n");
    for my $i (1..3) {
        for (my $j = 0; $j < $delay; $j++) { }
        push @clock, Time::HiRes::clock();
        print("# clock = @clock\n");
    }
    ok $clock[0] >= 0 &&
        $clock[1] > $clock[0] &&
        $clock[2] > $clock[1] &&
        $clock[3] > $clock[2];
}

1;